- May 16, 2021
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Morph authored
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Morph authored
On Linux, build SDL2 from externals with HIDAPI support
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bunnei authored
main: Add running title's version to window name on EA/mainline
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bunnei authored
Various improvements to IPC and session management
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bunnei authored
texture_cache: Handle out of bound texture blits
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Morph authored
input_common: Implement SDL motion
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- May 15, 2021
- May 14, 2021
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Ameer J authored
externals: Update mbedtls to 8c88150ca
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- May 13, 2021
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Morph authored
externals: Checkout 79e8d17024 for FFmpeg
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lat9nq authored
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires manually fetching all of FFmpeg's tags. `git` reports that the commit does not exist initially and can be confusing as a result. Instead, checkout the immediately previous commit from n4.3.1 on their master branch.
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bunnei authored
ssl: Stub Import(Client/Server)Pki
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Morph authored
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
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Morph authored
- Used in JUMP FORCE Deluxe Edition
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- May 12, 2021
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Morph authored
hid: Improve hardware accuracy of gestures
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- May 11, 2021
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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Morph authored
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bunnei authored
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bunnei authored
- Fixes our error checking of names as well.
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bunnei authored
- Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path.
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bunnei authored
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bunnei authored
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bunnei authored
- This was not actually closing sessions before.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
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bunnei authored
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- May 10, 2021