- 08 Mar, 2020 2 commits
- 06 Mar, 2020 2 commits
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ReinUsesLisp authored
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bunnei authored
vk_swapchain: Silence TOCTOU race condition
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- 05 Mar, 2020 4 commits
- 04 Mar, 2020 4 commits
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James Rowe authored
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bunnei authored
video_core: Implement more scaled attribute formats
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James Rowe authored
When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
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James Rowe authored
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- 03 Mar, 2020 5 commits
- 02 Mar, 2020 1 commit
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bunnei authored
Port citra-emu/citra#5097: "Update README.md"
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- 01 Mar, 2020 1 commit
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Tobias authored
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- 29 Feb, 2020 1 commit
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Nguyen Dac Nam authored
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- 28 Feb, 2020 9 commits
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bunnei authored
audio_core: interpolate: Improvements to fix audio crackling.
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bunnei authored
renderer_opengl: Fix SRGB presentation frame tracking.
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https://github.com/namkazt/yuzunamkazy authored
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bunnei authored
- Fixes SRGB in Super Smash Bros. Ultimate.
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
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Morph authored
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bunnei authored
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
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bunnei authored
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- 27 Feb, 2020 2 commits
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Morph authored
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
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Nguyen Dac Nam authored
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
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- 26 Feb, 2020 9 commits
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bunnei authored
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bunnei authored
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ReinUsesLisp authored
It's possible that the window is resized from the moment we ask for its size to the moment a swapchain is created, causing validation issues. To workaround this Vulkan issue request the capabilities again just before creating the swapchain, making the race condition less likely.
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Fernando Sahmkow authored
This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled.
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bunnei authored
shader: implement LOP3 fast replace for old function
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bunnei authored
InputCommon: analog_from_button get direction implementation
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bunnei authored
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bunnei authored
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bunnei authored
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