- 09 Mar, 2022 1 commit
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bunnei authored
- Instead of randomization, choose in-order addresses for where to map NROs into memory. - This results in predictable behavior when debugging and consistent behavior when reproducing issues.
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- 08 Mar, 2022 5 commits
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bunnei authored
core, video_core: Fix two crashes when failing to create the emulated GPU instance
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Fernando S authored
shader_recompiler/LOP3: Use brute force python results within switch/case.
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Markus Wick authored
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more. The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik. Performance results: Instructions 0: 8 1: 30 2: 114 3: 80 4: 24 Latency 0: 8 1: 30 2: 194 3: 24
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bunnei authored
Kernel Memory Updates (Part 5): Revamp MapCodeMemory and UnmapCodeMemory.
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bunnei authored
- This makes these functions more accurate to the real HOS implementations. - Fixes memory access issues in Super Smash Bros. Ultimate that occur when un/mapping NROs.
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- 07 Mar, 2022 5 commits
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lat9nq authored
When CreateRenderer fails, the GraphicsContext that was std::move'd into it is destroyed before the Scoped that was created to manage its currency. In that case, the GraphicsContext::Scoped will still call its destructor at the ending of the function. And because the context is destroyed, the Scoped will cause a crash as it attempts to call a destroyed object's DoneCurrent function. Since we know when the call would be invalid, call the Scoped's Cancel method. This prevents it from calling a method on a destroyed object.
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lat9nq authored
If a GraphicsContext is destroyed before its Scoped is destroyed, this causes a crash as the Scoped tries to call a method in the destroyed context on exit. Add a way to Cancel the call when we know that calling the GraphicsContext will not work.
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Fernando S authored
MaxwellDMA: Implement semaphore operations
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lat9nq authored
When CreateGPU fails, yuzu would try and shutdown the GPU instance regardless of whether any instance was actually created. Check for nullptr before calling its methods to prevent a crash.
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Lody authored
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- 06 Mar, 2022 2 commits
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Ameer J authored
* gl_graphics_pipeline: Improve shader builder synchronization Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context * gl_graphics_pipeline: Make built_fence access threadsafe * gl_graphics_pipeline: Use GLsync objects only when building in parallel * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
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Fernando S authored
host_memory: Fix fastmem crashes in debug builds
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- 03 Mar, 2022 2 commits
- 02 Mar, 2022 1 commit
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Morph authored
It is possible for virtual_offset to not be 0 when the iterator is at the beginning, and thus, std::prev(it) may be evaluated, leading to a crash in debug mode. Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
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- 01 Mar, 2022 5 commits
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Fernando S authored
dynarmic: Inline exclusive memory accesses
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Mai M authored
Update translations (2022-03-01)
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The yuzu Community authored
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Mai M authored
gl_fence_manager: Minor optimization to signal querying
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Mai M authored
ffmpeg: Fix mis-maching argument warning for endif
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- 28 Feb, 2022 6 commits
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Merry authored
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merry authored
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bunnei authored
- As this can only be derived once.
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bunnei authored
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bunnei authored
- Updates the KMemoryManager implementation against latest documentation. - Reworks KMemoryLayout to be accessed throughout the kernel. - Fixes an issue with pool sizes being incorrectly reported.
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Wunkolo authored
Was getting an unhandled `invalid_argument` [exception](https://en.cppreference.com/w/cpp/thread/thread/join) during shutdown on my linux machine. This removes the need for a `StopBackendThread` function entirely since `jthread` [automatically handles both checking if the thread is joinable and stopping the token before attempting to join](https://en.cppreference.com/w/cpp/thread/jthread/~jthread) in the case that `StartBackendThread` was never called.
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- 27 Feb, 2022 10 commits
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ameerj authored
Per the spec, bufSize is the number of integers that will be written, in this case, 1. Also, the length argument is optional if the information of the number of elements written is not needed.
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merry authored
Inlines implementation of exclusive instructions into JITted code, improving performance of applications relying heavily on these instructions. We also fastmem these instructions for additional speed, with support for appropriate recompilation on fastmem failure. An unsafe optimization to disable the intercore global_monitor is also provided, should one wish to rely solely on cmpxchg semantics for safety. See also: merryhime/dynarmic#664
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bunnei authored
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bunnei authored
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bunnei authored
- KPageHeap tracks physical addresses, not virtual addresses. - Various updates and improvements to match latest documentation for this type.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 26 Feb, 2022 3 commits