- 29 Feb, 2020 1 commit
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Nguyen Dac Nam authored
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- 28 Feb, 2020 5 commits
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https://github.com/namkazt/yuzunamkazy authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
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bunnei authored
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
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bunnei authored
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- 27 Feb, 2020 2 commits
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Morph authored
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
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Nguyen Dac Nam authored
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
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- 26 Feb, 2020 15 commits
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bunnei authored
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bunnei authored
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bunnei authored
shader: implement LOP3 fast replace for old function
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bunnei authored
InputCommon: analog_from_button get direction implementation
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 25 Feb, 2020 5 commits
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Mat M authored
video_core/surface: Add R32_SINT render target format
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Mat M authored
video_core/gpu: Remove unused functions
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
texture: Implement R32I
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- 24 Feb, 2020 1 commit
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bunnei authored
texture_cache: Implement layered framebuffer attachments
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- 23 Feb, 2020 3 commits
- 22 Feb, 2020 8 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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