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  1. Jan 09, 2019
    • ReinUsesLisp's avatar
      gl_rasterizer: Workaround Intel VAO DSA bug · 877a978a
      ReinUsesLisp authored
      There is a bug on Intel's blob driver where it fails to properly build a
      vertex array object if it's not bound even after creating it with
      glCreateVertexArrays. This workaround binds it after creating it to
      bypass the issue.
      877a978a
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