- 21 Jul, 2023 40 commits
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lat9nq authored
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lat9nq authored
This one looks more relevant on Windows.
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lat9nq authored
Makes checkbox creation an option as opposed to a label.
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lat9nq authored
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lat9nq authored
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lat9nq authored
It's empty.
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lat9nq authored
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lat9nq authored
These don't need to be whole new types.
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lat9nq authored
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lat9nq authored
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lat9nq authored
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lat9nq authored
To specialized a setting to be worth adding to the shared_widget imo, so add it roughly like before.
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lat9nq authored
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lat9nq authored
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lat9nq authored
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lat9nq authored
This leaves per-game config's General tab empty?
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lat9nq authored
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lat9nq authored
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lat9nq authored
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lat9nq authored
Me shooting myself in the foot 3 days in advance.
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lat9nq authored
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lat9nq authored
We were passing so many objects between the function and the caller that it needed to be redesigned.
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lat9nq authored
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lat9nq authored
Only for updated configs at the moment
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lat9nq authored
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lat9nq authored
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lat9nq authored
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lat9nq authored
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lat9nq authored
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lat9nq authored
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lat9nq authored
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lat9nq authored
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lat9nq authored
Will help with generating config UI later.
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lat9nq authored
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lat9nq authored
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lat9nq authored
We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting.
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lat9nq authored
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lat9nq authored
Tabs that largely configure SwitchableSetting's are now Tabs and grouped together.
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lat9nq authored
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lat9nq authored
LoadString: Sanitize input settings: Handle empty string, remove redundant category settings: Rename Input to Controls, FS to DataStorage settings: Fix Controls groups information settings: Move use_docked_mode to System (again) settings: Document settings: Add type identification function settings: Move registry into values settings: Move global_reset_registry into values settings: Separate AdvGraphics from Renderer settings: More document squash settings: Use linkage object uisettings: Move registry into settings Probably wont build without uisettings: Use settings linkage object config: Load settings with a map Uses the new all_settings vector to load settings. qt-config: Rename settings category qt config: Rename to read category config: Read/write contols category with for_each This is extremely limited due to the complexity of the Controls group, but this handles the the settings that use the interface. qt-config: Use new settings registry qt-config: Read/write advgrphics qt-config: Use settings linkage object yuzu_cmd: Load setting off of vector cmd-config: Finish settings rename config: Read controls settings group with for_each cmd/config: Move registry into values cmd: Read adv graphics cmd-config: Use settings linkage object
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