- 01 Aug, 2022 1 commit
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The yuzu Community authored
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- 31 Jul, 2022 5 commits
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bunnei authored
video_core: stop waiting for shader compilation on user cancel
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bunnei authored
qt: reset progress bar after shader compilation
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bunnei authored
Properly write out the command buffer when serving close request
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Nikita Strygin authored
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Morph authored
renderer_opengl: delete shader source after linking
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- 30 Jul, 2022 6 commits
- 29 Jul, 2022 2 commits
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Liam authored
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Narr the Reg authored
ci: use dep5 for GitHub issue template files
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- 28 Jul, 2022 11 commits
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Liam authored
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bunnei authored
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bunnei authored
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bunnei authored
yuzu: Add incremental steps to volume hotkeys
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lat9nq authored
vcpkg: Add Catch2 2.13.9 Catch2 >= 3.0 is not compatible with earlier versions, and for now we must override the desired version in our vcpkg manifest. We can do this programmatically by using VCPKG_MANIFEST_FEATURES. CMakeLists: Search for lz4 CONFIG mode first vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug mode, failing to copy the correct DLLs at compile time. We still need to search for the regular mode for system-installed versions. CMakeLists: Clean up boost exports Remove some Conan-specific workarounds. CMakeLists: Use vcpkg for MSVC by default Not enabling it generally since it's much easier to have system dependencies installed for Linux and MinGW.
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bunnei authored
Revert "ci: Enable building with Visual Studio 2022"
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liamwhite authored
externals: Use yuzu-emu/discord-rpc to provide Discord integration
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lat9nq authored
Our fork includes a commit to disable clang-format, preventing the dirty flag from being set when building yuzu on CI.
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liamwhite authored
[Audio] Avoid an out-of-bounds span write in depop prepare
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liamwhite authored
ci/linux: Exclude libwayland-client from AppImage
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liamwhite authored
build: Ship vcpkg dlls with MSVC pr-verify builds
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- 27 Jul, 2022 12 commits
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Maide authored
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snek authored
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Kelebek1 authored
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liamwhite authored
gpu_thread: Use the previous MPSCQueue implementation
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liamwhite authored
service: irs: Implement clustering processor
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liamwhite authored
applet/swkbd: Implement optional symbol keys
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snek authored
exit gracefully on sigint/sigterm
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liamwhite authored
chore: make yuzu REUSE compliant
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Narr the Reg authored
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Andrea Pappacoda authored
As mentioned in the previous commit, `reuse lint` can be used to ensure that copyright information is always present and up to date. This adds a GitHub Action that does just that, using the official fsfe/reuse-action
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Andrea Pappacoda authored
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc
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Kyle Kienapfel authored
With our recent switchover from conan to vcpkg, we're shipping a few more dll files, these need to be in the full zip. cp .\build\bin\*.dll .\artifacts\ also tacking on the fix where we're shipping scm_rev.cpp accidentally
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- 26 Jul, 2022 3 commits