- 06 Apr, 2020 1 commit
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FearlessTobi authored
Should fix citra-emu/citra#4593. As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation. Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead. Made it so that an access to SortRole returns the same as DisplayRole. There shouldn't be any UI changes, only change in behaviour. Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator. Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
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- 05 Apr, 2020 2 commits
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Fernando Sahmkow authored
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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Fernando Sahmkow authored
gl_rasterizer: Mark cleared textures as dirty
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- 04 Apr, 2020 1 commit
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Zach Hilman authored
This updates to the latest available toolchain for MSVC builds.
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- 03 Apr, 2020 2 commits
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bunnei authored
configuration: Reorder shoulder buttons
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Fernando Sahmkow authored
services: ldr: Fix MemoryState for read/write regions of NROs.
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- 02 Apr, 2020 4 commits
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bunnei authored
shader/memory: Silence no return value warning
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ReinUsesLisp authored
Silences a warning about control paths not all returning a value.
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Rodrigo Locatti authored
Refactor Context management (Fixes renderdoc on opengl issues)
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ReinUsesLisp authored
Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
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- 01 Apr, 2020 12 commits
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Rodrigo Locatti authored
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 31 Mar, 2020 8 commits
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Morph authored
capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571) * Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback
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Fernando Sahmkow authored
shader/conversion: Fix F2F rounding operations with different sizes
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Fernando Sahmkow authored
shader/lea: Fix LEA implementation
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ReinUsesLisp authored
Fixes a potential edge case where cleared textures read from the CPU were not flushed.
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Rodrigo Locatti authored
shader_decode: Implement partial ATOM/ATOMS instr
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Rodrigo Locatti authored
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
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- 30 Mar, 2020 10 commits
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bunnei authored
gl_rasterizer: Synchronize stencil testing on clears
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James Rowe authored
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namkazy authored
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namkazy authored
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namkazy authored
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namkazy authored
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Nguyen Dac Nam authored
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namkazy authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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