- 30 Jan, 2021 1 commit
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german authored
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- 27 Jan, 2021 3 commits
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bunnei authored
gl_shader_decompiler: Fix constant buffer size calculation
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Rodrigo Locatti authored
Astral Chain crashes Intel's SPIR-V compiler when using fp16. Disable this while the vendor works on a fix.
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bunnei authored
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
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- 26 Jan, 2021 4 commits
- 25 Jan, 2021 9 commits
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bunnei authored
lm: Recode LM service
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Chloe Marcec authored
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Chloe Marcec authored
Used by homebrew menu
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bunnei authored
nvdrv: Unregister already registered events
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bunnei authored
video_core/memory_manager: Flush destination buffer on CopyBlock
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Rodrigo Locatti authored
Revert "Start of Integer flags implementation"
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ReinUsesLisp authored
This reverts #4713. The implementation in that PR is not accurate. It does not reflect the behavior seen in hardware.
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bunnei authored
vk_graphics_pipeline: Fix narrowing conversion on MSVC
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ReinUsesLisp authored
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- 24 Jan, 2021 18 commits
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LC authored
video_core: Silence the remaining gcc warnings and enforce them
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Rodrigo Locatti authored
vk_texture_cache: Support image store on sRGB images with VkImageViewUsageCreateInfo
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bunnei authored
vfs_real: When moving files or directories, don't assume file opening will succeed
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ReinUsesLisp authored
Vulkan 1.0 didn't support creating sRGB image views on an ABGR8 VkImage with storage usage bits. VK_KHR_maintenance2 addressed this allowing to reduce the usage bits on a VkImageView. To allow image store on non-sRGB image views when the VkImage is created with sRGB, always create VkImages without sRGB and add the sRGB format on the view.
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LC authored
vulkan_device: Lift VK_EXT_extended_dynamic_state blacklist on RDNA
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ReinUsesLisp authored
It seems to be safe to use this on new drivers.
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ReinUsesLisp authored
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bunnei authored
vk_pipeline_cache: Properly bypass VertexA shaders
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german authored
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Chloe Marcec authored
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Chloe Marcec authored
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
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LC authored
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
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ReinUsesLisp authored
Silences noisy builds on toolchains.
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ReinUsesLisp authored
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bunnei authored
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 23 Jan, 2021 5 commits
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comex authored
Found this via a warning, but it's a substantive fix. Since this is only for a cache, it should be safe to silently drop the entry if opening fails. I think.
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Levi Behunin authored
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LC authored
sdl_impl: Set the maximum vibration duration to 1 second
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Morph authored
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Chloe Marcec authored
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