- 07 Oct, 2020 3 commits
- 06 Oct, 2020 2 commits
- 04 Oct, 2020 1 commit
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bunnei authored
Update translations (2020-09-11)
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- 02 Oct, 2020 2 commits
- 30 Sep, 2020 15 commits
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german authored
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David authored
input_common: First implementation of controller rumble
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David authored
frontend/controller: Eliminate dependency on the global system instance
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Morph authored
- Used by caps_su SetShimLibraryVersion
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Morph authored
- Used in Super Smash Bros. Ultimate
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Morph authored
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Morph authored
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
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LC authored
qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
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LC authored
common/wall_clock: Add virtual destructors
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LC authored
Remove ext_extended_dynamic_state blacklist
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bunnei authored
HID: Use different timing for motion
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Lukas Senionis authored
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Matías Locatti authored
Latest AMD 20.9.2 driver fixed this, there's no reason to keep it blocked, as the previous stable signed driver release doesn't include the extension.
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ReinUsesLisp authored
From -fsanitize=address, this code wasn't calling the proper destructor. Adding virtual destructors for each inherited class and the base class fixes this bug. While we are at it, mark the functions as final.
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bunnei authored
This is currently necessary to build ffmpeg
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- 29 Sep, 2020 6 commits
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bunnei authored
main: Allow applets to display on top while fullscreen
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bunnei authored
codec: Make lookup table static constexpr
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bunnei authored
cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
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bunnei authored
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
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ReinUsesLisp authored
This fixes a memory leak as KeyReleaseEater's destructor was never called.
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german authored
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- 27 Sep, 2020 1 commit
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bunnei authored
audio_core: Resolve sign conversion warnings
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- 26 Sep, 2020 6 commits
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Rodrigo Locatti authored
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
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bunnei authored
shader/registry: Make use of designated initializers where applicable
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Morph authored
Using the Qt::WindowStaysOnTopHint flag allows these dialogs to show up on top while running in fullscreen. However, if yuzu goes out of focus (by alt-tabbing or otherwise), this flag does not seem to have an effect.
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bunnei authored
vk_command_pool: Add missing header guard
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bunnei authored
audio_core: Remove unnecessary inclusions
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bunnei authored
behavior_info: Fix typo Renerer -> Renderer
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- 25 Sep, 2020 4 commits
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Lioncash authored
This way it's obvious that this function shouldn't be used in any future code.
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Lioncash authored
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Lioncash authored
Allows compilers to elide needing to push these values on the stack every time the function is called.
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lat9nq authored
The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
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