- Mar 31, 2022
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german77 authored
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- Mar 29, 2022
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bunnei authored
gl_rasterizer: Avoid scenario locking already owned mutex
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ameerj authored
gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork(). Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
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- Mar 28, 2022
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bunnei authored
dynarmic: Invalidate CPU cache on all cores
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- Mar 27, 2022
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Mai M authored
shader_recompiler: Include <bit> header when std::count{r,l}_zero is used
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merry authored
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merry authored
IC instructions now check for a need to halt execution
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Fernando S authored
Follow-up fixes for NVFlinger rewrite
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- Mar 26, 2022
- Mar 25, 2022
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Morph authored
Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
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Fernando S authored
Rewrite of the NVFlinger implementation
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Fernando S authored
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
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Fernando Sahmkow authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Used by Naruto Ultimate Ninja Storm.
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