- 12 Mar, 2022 2 commits
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BytesGalore authored
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bunnei authored
cpu_detect: Add additional x86 flags and telemetry
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- 11 Mar, 2022 5 commits
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bunnei authored
Revert "build(cmake): fix missing Qt5::DBus target on linux"
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bunnei authored
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Wunkolo authored
Adds detection of additional CPU flags to cpu_detect and additions to telemetry output. This is not exhaustive but guided by features that [dynarmic utilizes](https://github.com/merryhime/dynarmic/blob/bcfe377aaa5138af740e90af5be7a7dff7b62a52/src/dynarmic/backend/x64/host_feature.h#L12-L33) as well as features that are currently utilized but not reported to telemetry(invariant_tsc). This is intended to guide future optimizations. AVX512 in particular is broken up into its individual subsets and some other processor features such as [sha](https://en.wikipedia.org/wiki/Intel_SHA_extensions) and [gfni](https://en.wikipedia.org/wiki/AVX-512#GFNI) are added to have some forward-facing data-points. What used to be a single `CPU_Extension_x64_AVX512` telemetry field is also broken up into individual `CPU_Extension_x64_AVX512{F,VL,CD,...}` fields.
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Wunkolo authored
Non-owning `string_view` is flexable and avoids some of the many redundant copies made over `std::string`
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bunnei authored
build(cmake): fix missing Qt5::DBus target on linux
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- 10 Mar, 2022 4 commits
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Mai M authored
backend: Ensure backend_thread is destructed before message_queue
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Merry authored
Ensures that stop_token signals that stop has been requested before destruction of conditional_variable
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Morph authored
cpu_detect: Revert `__cpuid{ex}` array-type argument
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Wunkolo authored
Restores compatibility with MSVC's `__cpuid` intrinsic.
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- 09 Mar, 2022 9 commits
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bunnei authored
cpu_detect: Refactor detection of processor features
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Wunkolo authored
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Wunkolo authored
Set the zero-enum value to Unknown Move the Manufacterer enum into the CPUCaps structure namespace Add "ParseManufacturer" utility-function Fix cpu/brand string buffer sizes(!)
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Wunkolo authored
Update some uses of `int` into some more explicitly sized types as well
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Wunkolo authored
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Wunkolo authored
As this structure gets more explicit, bools can be bitfields and small enums can use smaller types for their span of values.
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Wunkolo authored
Extracts a singular bit, as a bool, from the specified compile-time index.
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bunnei authored
hle: service: ldr: Use deterministic addresses when mapping NROs.
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bunnei authored
- Instead of randomization, choose in-order addresses for where to map NROs into memory. - This results in predictable behavior when debugging and consistent behavior when reproducing issues.
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- 08 Mar, 2022 5 commits
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bunnei authored
core, video_core: Fix two crashes when failing to create the emulated GPU instance
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Fernando S authored
shader_recompiler/LOP3: Use brute force python results within switch/case.
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Markus Wick authored
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more. The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik. Performance results: Instructions 0: 8 1: 30 2: 114 3: 80 4: 24 Latency 0: 8 1: 30 2: 194 3: 24
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bunnei authored
Kernel Memory Updates (Part 5): Revamp MapCodeMemory and UnmapCodeMemory.
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bunnei authored
- This makes these functions more accurate to the real HOS implementations. - Fixes memory access issues in Super Smash Bros. Ultimate that occur when un/mapping NROs.
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- 07 Mar, 2022 5 commits
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lat9nq authored
When CreateRenderer fails, the GraphicsContext that was std::move'd into it is destroyed before the Scoped that was created to manage its currency. In that case, the GraphicsContext::Scoped will still call its destructor at the ending of the function. And because the context is destroyed, the Scoped will cause a crash as it attempts to call a destroyed object's DoneCurrent function. Since we know when the call would be invalid, call the Scoped's Cancel method. This prevents it from calling a method on a destroyed object.
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lat9nq authored
If a GraphicsContext is destroyed before its Scoped is destroyed, this causes a crash as the Scoped tries to call a method in the destroyed context on exit. Add a way to Cancel the call when we know that calling the GraphicsContext will not work.
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Fernando S authored
MaxwellDMA: Implement semaphore operations
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lat9nq authored
When CreateGPU fails, yuzu would try and shutdown the GPU instance regardless of whether any instance was actually created. Check for nullptr before calling its methods to prevent a crash.
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Lody authored
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- 06 Mar, 2022 3 commits
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Ameer J authored
* gl_graphics_pipeline: Improve shader builder synchronization Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context * gl_graphics_pipeline: Make built_fence access threadsafe * gl_graphics_pipeline: Use GLsync objects only when building in parallel * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
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BytesGalore authored
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Fernando S authored
host_memory: Fix fastmem crashes in debug builds
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- 03 Mar, 2022 2 commits
- 02 Mar, 2022 1 commit
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Morph authored
It is possible for virtual_offset to not be 0 when the iterator is at the beginning, and thus, std::prev(it) may be evaluated, leading to a crash in debug mode. Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
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- 01 Mar, 2022 4 commits
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Fernando S authored
dynarmic: Inline exclusive memory accesses
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Mai M authored
Update translations (2022-03-01)
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The yuzu Community authored
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Mai M authored
gl_fence_manager: Minor optimization to signal querying
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