- 22 Mar, 2020 1 commit
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FearlessTobi authored
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
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- 28 Feb, 2020 5 commits
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bunnei authored
audio_core: interpolate: Improvements to fix audio crackling.
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bunnei authored
renderer_opengl: Fix SRGB presentation frame tracking.
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bunnei authored
- Fixes SRGB in Super Smash Bros. Ultimate.
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bunnei authored
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
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bunnei authored
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- 27 Feb, 2020 2 commits
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Morph authored
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
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Nguyen Dac Nam authored
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
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- 26 Feb, 2020 15 commits
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bunnei authored
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bunnei authored
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bunnei authored
shader: implement LOP3 fast replace for old function
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bunnei authored
InputCommon: analog_from_button get direction implementation
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 25 Feb, 2020 5 commits
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Mat M authored
video_core/surface: Add R32_SINT render target format
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Mat M authored
video_core/gpu: Remove unused functions
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
texture: Implement R32I
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- 24 Feb, 2020 1 commit
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bunnei authored
texture_cache: Implement layered framebuffer attachments
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- 23 Feb, 2020 4 commits
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bunnei authored
vk_shader_decompiler: Implement Layer output attribute
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bunnei authored
surface_base: Implement texture buffer flushes
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bunnei authored
Kernel: Refactors and Implement a TimeManager and SchedulerLocks
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bunnei authored
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310.
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- 22 Feb, 2020 7 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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