- 26 Nov, 2020 2 commits
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ameerj authored
Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
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ameerj authored
remove some redundant moves, make deleter match naming guidelines. Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
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- 25 Nov, 2020 10 commits
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ameerj authored
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Rodrigo Locatti authored
renderer_vulkan: Implement alpha testing
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ameerj authored
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bunnei authored
configure_input_player: Use the NpadStyleSet to limit the available controllers shown
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bunnei authored
audren: Make use of nodiscard, rework downmixing, release all buffers
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bunnei authored
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
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ameerj authored
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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ameerj authored
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ameerj authored
Used by various textures in many titles, e.g. SSBU menu.
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bunnei authored
Allow to dial any angle with digital joystick
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- 24 Nov, 2020 14 commits
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bunnei authored
core: Refactor loader and implement ExecuteProgram
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bunnei authored
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bunnei authored
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bunnei authored
- This is used by Super Mario 3D All-Stars.
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bunnei authored
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bunnei authored
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
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Rodrigo Locatti authored
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
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Rodrigo Locatti authored
core: Make use of [[nodiscard]] with the System class
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Rodrigo Locatti authored
svc: Remove unnecessary [[maybe_unused]] tag
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bunnei authored
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bunnei authored
input_common: Add more missing [[maybe_unused]] from #4927.
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bunnei authored
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bunnei authored
Fixes build break due to #4927
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bunnei authored
input_common: Treat warnings as errors
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- 23 Nov, 2020 3 commits
- 22 Nov, 2020 4 commits
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liushuyu authored
... so that cmake can find the Vulkan SDK binaries
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Lioncash authored
Migrates over warnings as errors for input common to match how the common library treats warnings as errors.
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bunnei authored
patch_manager: Remove usages of the global system instance
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Morph authored
gl_rasterizer: Make floating-point literal a float
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- 21 Nov, 2020 7 commits
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bunnei authored
async_shaders: std::move data within QueueVulkanShader()
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Rodrigo Locatti authored
ci: install Vulkan SDK in MSVC build
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bunnei authored
core: Make nvservices more standardized
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liushuyu authored
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Morph authored
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Morph authored
This will reduce the likelihood of an invalid controller type to be set within a game
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LC authored
gl_rasterizer: Remove warning of untested alpha test
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