- 17 Nov, 2018 7 commits
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Markus Wick authored
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bunnei authored
Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
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bunnei authored
Include QT imageformat dependencies with releases
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bunnei authored
Added various bluetooth based cmds for palma
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bunnei authored
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
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bunnei authored
kernel/errors: Clean up error codes
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bunnei authored
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
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- 16 Nov, 2018 22 commits
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bunnei authored
Port citra-emu/citra#4426: "Common/Bitfield: store value as unsigned type"
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Lioncash authored
Similar to PR 1706, which cleans up the error codes for the filesystem code, but done for the kernel error codes. This removes the ErrCodes namespace and specifies the errors directly. This also fixes up any straggling lines of code that weren't using the named error codes where applicable.
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Mat M authored
Implement SetMemoryPermission
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bunnei authored
gl_rasterizer_chache: Minor cleanup
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bunnei authored
textures/decoders: Minor cleanup
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bunnei authored
game_list: Optimize game list refresh
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bunnei authored
gl_state: Amend compilation warnings
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bunnei authored
file_sys/errors: Clean up error code values
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bunnei authored
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
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Weiyi Wang authored
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
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David Marcec authored
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
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David Marcec authored
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
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Hexagon12 authored
Fixed switching operation modes when not running a game
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David Marcec authored
The service manager seems to be a nullptr before a game boots
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Jcw87 authored
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Jcw87 authored
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Lioncash authored
Rather than keeping around unused values, we can just introduce them as needed.
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Lioncash authored
There's no real point to keeping the separate enum around, especially given the name of the error code itself is supposed to document what the value actually represents.
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Lioncash authored
Keeps filesystem-related error codes in one spot.
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Jcw87 authored
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David authored
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
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bunnei authored
csrng: Use random integer distribution instead of raw engine
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- 15 Nov, 2018 9 commits
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Zach Hilman authored
Prevents returning the same value every single call.
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bunnei authored
kernel/thread: Deduplicate scheduler switching code
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bunnei authored
patch_manager: Add support for dumping uncompressed NSOs
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bunnei authored
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
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Frederic Laing authored
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Frederic Laing authored
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bunnei authored
Improved GPU Caches lookup Speed
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bunnei authored
acc/profile_manager: Minor cleanup-related changes
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bunnei authored
service/acc: Correct error case within TrySelectUserWithoutInteraction()
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- 14 Nov, 2018 2 commits