- 02 Nov, 2021 4 commits
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Morph authored
This amends the documentation slightly to reflect the updated interface.
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Morph authored
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this. This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
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Morph authored
This implementation is based on and is a subset of the proposed implementation of std::expected https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
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bunnei authored
Fix memory leak v2
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- 01 Nov, 2021 2 commits
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Mai M authored
Update translations (2021-11-01)
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The yuzu Community authored
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- 31 Oct, 2021 1 commit
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bunnei authored
profile_manager: Resize any image bigger than 256p
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- 30 Oct, 2021 5 commits
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Fernando S authored
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
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bunnei authored
yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
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bunnei authored
file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
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lat9nq authored
Disables the screen saver when a game boots using SDL2 so that it works on any supported platform.
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bunnei authored
hle/result: Remove cv-qualifiers from Arg in MakeResult
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- 29 Oct, 2021 8 commits
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german77 authored
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bunnei authored
hle/result: Add move assignment operator in ResultVal
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bunnei authored
gl_device: Force GLASM on NVIDIA drivers 495-496
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Mai M authored
CMakeLists: Document the /GT compile option
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Morph authored
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Morph authored
Build System: Build with JCC Erratum Mitigation
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Morph authored
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Morph authored
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
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- 28 Oct, 2021 5 commits
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Ameer J authored
per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
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lat9nq authored
GLSL shaders currently do not render correctly on the recent NVIDIA drivers. This adds a check that forces assembly shaders for these drivers since they seem unaffected and adds a warning informing of the decision. Developers can disable the check by enabling graphics debugging.
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Morph authored
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
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Morph authored
ResultVal was missing a move assignment operator, add it.
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Morph authored
This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
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- 27 Oct, 2021 4 commits
- 25 Oct, 2021 2 commits
- 24 Oct, 2021 5 commits
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Ameer J authored
Fixup channel submit IOCTL syncpoint parameters
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Ameer J authored
TexturePass: Fix clamping of images as this allowed negative indices.
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Fernando Sahmkow authored
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Mai M authored
Fixed ARM_Dynamic_64 Step
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Andrew Strelsky authored
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- 23 Oct, 2021 4 commits
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Fernando S authored
Vulkan Rasterizer: Fix viewport issue
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Billy Laws authored
The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong.
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Ameer J authored
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
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Fernando Sahmkow authored
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