- 12 Sep, 2021 5 commits
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Morph authored
main: Apply confirm exit setting in exit locked scenarios
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Morph authored
hid/am: Stub SetTouchScreenConfiguration and implement GetNotificationStorageChannelEvent
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Morph authored
common: Move error handling functions out of common_funcs
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Morph authored
api_version: Update and add AtmosphereTargetFirmware
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ameerj authored
Some titles set an exit lock through HLE, which prompts an exit confirmation when stopping emulation if the system is locked. This change allows bypassing this confirmation if the setting to confirm exits has been disabled by the user.
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- 11 Sep, 2021 14 commits
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Morph authored
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Morph authored
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Morph authored
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Morph authored
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Morph authored
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Morph authored
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Morph authored
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Morph authored
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Morph authored
This allows us to avoid implicitly including <string> every time common_funcs.h is included.
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Fernando S authored
nvdec: Add GPU video decoding for all capable drivers and platforms
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Fernando S authored
vk_rasterizer: Only clear depth/stencil buffers when specified in attachment aspect mask
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Fernando S authored
vk_swapchain: Prefer linear swapchain format when presenting sRGB images
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Fernando S authored
renderer_vulkan: Wait on present semaphore at queue submit
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Fernando S authored
nvflinger: Use external surface format for framebuffer creation
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- 10 Sep, 2021 3 commits
- 08 Sep, 2021 5 commits
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bunnei authored
renderer_vulkan: Spirv support glsl legacy attribute
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Fernando S authored
Fix blend equation enum error
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Ameer J authored
core: hle: service: buffer_queue: Improve management of KEvent.
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Feng Chen authored
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Feng Chen authored
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- 07 Sep, 2021 6 commits
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Feng Chen authored
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Feng Chen authored
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ameerj authored
The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer. Fixes homebrew using the wrong framebuffer format.
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Ameer J authored
Second part of Golden's PR #6976
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Ameer J authored
Rename all shader cache strings to pipeline cache
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Feng Chen authored
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- 06 Sep, 2021 5 commits
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Moonlacer authored
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Matías Locatti authored
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
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bunnei authored
core: cpu_manager: Use jthread.
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Feng Chen authored
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Feng Chen authored
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- 05 Sep, 2021 2 commits