- 26 Mar, 2023 2 commits
- 25 Mar, 2023 3 commits
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bunnei authored
vulkan: fix scheduler chunk reserve
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Morph authored
Pass GPU page table by reference inside TextureCache::ForEachImageInRegionGPU
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Ross Schlaikjer authored
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- 24 Mar, 2023 7 commits
- 23 Mar, 2023 3 commits
- 22 Mar, 2023 5 commits
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Liam authored
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Morph authored
Introduces PopModes to bring waiting logic into Pop, similar to Push.
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Morph authored
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Narr the Reg authored
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bunnei authored
config: Fix controller config from resetting
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- 21 Mar, 2023 4 commits
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Morph authored
Adds the PushModes Try and Wait to allow producers to specify how they want to push their data to the queue if the queue is full. If the queue is full: - Try will fail to push to the queue, returning false. Try only returns true if it successfully pushes to the queue. This may result in items not being pushed into the queue. - Wait will wait until a slot is available to push to the queue, resulting in potential for deadlock if a consumer is not running.
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Morph authored
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Morph authored
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Morph authored
Provides a simplified SPSC, MPSC, and MPMC bounded queue implementation using mutexes.
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- 19 Mar, 2023 5 commits
- 18 Mar, 2023 5 commits
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liamwhite authored
common: bounded_threadsafe_queue: Use polyfill_thread.
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bunnei authored
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bunnei authored
gpu_thread: Use bounded queue
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bunnei authored
service: nfp: Actually write correct crc
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Narr the Reg authored
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- 17 Mar, 2023 1 commit
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Kelebek1 authored
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- 16 Mar, 2023 3 commits
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Narr the Reg authored
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liamwhite authored
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
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liamwhite authored
vk_scheduler: split work queue waits and execution waits
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- 15 Mar, 2023 2 commits
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Narr the Reg authored
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Narr the Reg authored
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