- 07 May, 2023 2 commits
- 06 May, 2023 1 commit
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Roni Kirla authored
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- 05 May, 2023 4 commits
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Narr the Reg authored
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Narr the Reg authored
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bunnei authored
core: hid: Fix state of capture and home buttons
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german77 authored
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- 04 May, 2023 5 commits
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liamwhite authored
Wait for the terminate event before destroying a system instance
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liamwhite authored
Fix shader code resize to use word size rather than byte size
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liamwhite authored
Remove LGTM config
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Valeri authored
LGTM.com is no longer available since it was superseded by CodeQL.
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Fernando S authored
Memory manager: Fix possible softlock
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- 03 May, 2023 15 commits
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Fernando S authored
settings: remove pessimistic flushing
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bunnei authored
GPU: implement missing ASTC
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Liam authored
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Fernando Sahmkow authored
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bunnei authored
Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
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bunnei authored
kernel: match calls to Register and Unregister
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Fernando Sahmkow authored
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liamwhite authored
Fix softlocks when disabling async present
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Morph authored
catch2: update to 3.3.1
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Morph authored
vulkan: disable turbo when debugging tool is attached
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Morph authored
video_core: fix build on Apple Clang
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Morph authored
settings: rename extended memory layout to unsafe, move from general to system
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GPUCode authored
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Liam authored
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bunnei authored
Implement asynchronous presentation
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- 02 May, 2023 8 commits
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Kelebek1 authored
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liamwhite authored
CMakeLists: Enable more checks on Clang
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liamwhite authored
qt: warn on inoperable keys
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liamwhite authored
Define SampleMask as an array
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Liam authored
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Liam authored
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lat9nq authored
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lat9nq authored
Enables shadow-uncaptured-locals and implicit-fallthrough for Clang. implicit-fallthrough is not enabled by default in -Wall or -Wextra, and shadow-uncaptured-local doesn't seem to be enabled by default by -Wshadow, even though GCC has both of these by their respective cases.
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- 01 May, 2023 5 commits
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GPUCode authored
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GPUCode authored
* Depends on the layout dimentions and thus should be recreated as well
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GPUCode authored
* During pipeline configure the function would acquire some payload space from the descriptor update queue, write the descriptor data on the GPU thread and give the scheduler a pointer to the beginning of said space to update it later. TickFrame resets the payload cursor, used to track acquires, back to the beginning of the buffer. This wasn't a problem before since WaitWorker was called at the end of the frame but now it is. If a frame writes to a cursor before the scheduler catches up, it will crash * To fix this the payload buffer has been increased to account for the in flight frames that are allowed to exist now. TickFrame will switch between the payload spaces instead of resetting
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GPUCode authored
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Morph authored
Y.F.C Buffer Cache Revamp
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