- 10 Aug, 2021 2 commits
- 09 Aug, 2021 1 commit
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bunnei authored
configure_general: Swap positions of speed limit and frame limit options
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- 08 Aug, 2021 10 commits
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Mai M authored
vp9: Ensure the first frame is complete
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bunnei authored
yuzu-cmd/CMakeLists: Correct attribution for this function.
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Fernando Sahmkow authored
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ameerj authored
Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
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Fernando S authored
Respect Vulkan bufferImageGranularity
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bunnei authored
input_common: Improve SDL joystick and hide toggle option
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bunnei authored
Add description to fast gpu time option
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ameerj authored
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german77 authored
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bunnei authored
common: uuid: Add hash function for UUID
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- 07 Aug, 2021 14 commits
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german77 authored
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bunnei authored
nvdec: Better logging for unimplemented codecs
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Robin Kertels authored
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bunnei authored
yuzu-cmd: hide mouse cursor when started fullscreen
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bunnei authored
settings_ui: Add emulated joystick position dot to controller preview
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ameerj authored
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bunnei authored
astc_decoder: Various performance and memory optimizations
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yzct12345 authored
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yzct12345 authored
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bunnei authored
nvdec: Fix VP9 reference frame refreshes
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ameerj authored
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
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ameerj authored
With reference frames refreshes fix, we no longer need to buffer two frames in advance. We can also remove other unused or otherwise unneeded variables.
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ameerj authored
This resolves the artifacting when decoding VP9 streams.
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ameerj authored
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
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- 06 Aug, 2021 2 commits
- 05 Aug, 2021 11 commits
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yzct12345 authored
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gidoly authored
add description too fast gpu time
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yzct12345 authored
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bunnei authored
common: uuid: Add hex string to UUID constructor
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yzct12345 authored
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yzct12345 authored
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yzct12345 authored
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Mai M authored
applet_swkbd: Include the null terminator in the buffer size calculation
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Mai M authored
hex_util: Fix incorrect array size in AsArray
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Morph authored
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
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Morph authored
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
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