- 16 May, 2021 6 commits
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Morph authored
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
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Morph authored
On Linux, build SDL2 from externals with HIDAPI support
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bunnei authored
main: Add running title's version to window name on EA/mainline
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bunnei authored
Various improvements to IPC and session management
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bunnei authored
texture_cache: Handle out of bound texture blits
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Morph authored
input_common: Implement SDL motion
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- 15 May, 2021 2 commits
- 14 May, 2021 1 commit
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Ameer J authored
externals: Update mbedtls to 8c88150ca
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- 13 May, 2021 5 commits
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Morph authored
externals: Checkout 79e8d17024 for FFmpeg
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lat9nq authored
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires manually fetching all of FFmpeg's tags. `git` reports that the commit does not exist initially and can be confusing as a result. Instead, checkout the immediately previous commit from n4.3.1 on their master branch.
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bunnei authored
ssl: Stub Import(Client/Server)Pki
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Morph authored
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
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Morph authored
- Used in JUMP FORCE Deluxe Edition
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- 12 May, 2021 1 commit
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Morph authored
hid: Improve hardware accuracy of gestures
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- 11 May, 2021 17 commits
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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Morph authored
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bunnei authored
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bunnei authored
- Fixes our error checking of names as well.
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bunnei authored
- Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path.
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bunnei authored
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bunnei authored
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bunnei authored
- This was not actually closing sessions before.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
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bunnei authored
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- 10 May, 2021 8 commits