- 19 Oct, 2018 7 commits
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Zach Hilman authored
When writing VFS, it initally seemed useful to include a function to in-place convert container files into directories in one homogenous directory structure, but re-evaluating it now there have been plenty of chances to use it and there has always been a better way. Removing as it is unused and likely will not be used.
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bunnei authored
Home button blocking stub
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David Marcec authored
Needed by arms due to new hid rework
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bunnei authored
svc: Add missing error checks in svcArbitrateLock/svcArbitrateUnlock
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bunnei authored
content_archive: Minor reorganization changes
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bunnei authored
Used better names for mm:u and fixed a bad stub
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bunnei authored
core: Remove unnecessary assert in ArmInterface()
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- 18 Oct, 2018 8 commits
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Lioncash authored
The kernel itself checks whether or not the provided addresses are word aligned before continuing, so we should be doing the same.
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Lioncash authored
This will be used in a following change to svcArbitrateLock() and svcArbitrateUnlock()
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Lioncash authored
Aligning on 4KB pages isn't a Switch-specific thing, so this can be moved to common so it can be used with other things as well.
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Lioncash authored
CpuCore already does this sort of checking, so we can just call that instead of duplicating the assertions.
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bunnei authored
XCI: Add function for checking the existence of the program NCA
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bunnei authored
Implemented 3D Textures
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David Marcec authored
InitializeWithId needs to return an id which is a u32 which should be a non zero value
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bunnei authored
"Better Hid" Rework Part 1
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- 17 Oct, 2018 12 commits
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bunnei authored
shader_decompiler: Fix TLDS
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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bunnei authored
Implement flushing in the rasterizer cache
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bunnei authored
svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo()
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bunnei authored
Implement Arrays on Tex Instruction
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bunnei authored
savedata_factory: Add DeviceSaveData and fix TemporaryStorage
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bunnei authored
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bunnei authored
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David Marcec authored
Reason for the change is to allow both docked and undocked mode to work
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- 16 Oct, 2018 13 commits
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bunnei authored
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bunnei authored
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
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bunnei authored
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Lioncash authored
std::move doesn't actually dereference the data, so it doesn't matter whether or not the type is null.
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Lioncash authored
This is only ever used within the cpp file, so it can just be an internal function.
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Lioncash authored
This is the same as using std::any_of with an inverted predicate.
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Lioncash authored
The constructor alone is pretty large, the reading code should be split into its consistuent parts to make it easier to understand it without having to build a mental model of a 300+ line function.
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Lioncash authored
Each header is 512 bytes in size, which is kind of an excessive amount to copy all the time when it's possible to avoid doing so.
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Lioncash authored
The only reason the getter existed was to check whether or not the program NCA was null. Instead, we can just provide a function to query for the existence of it, instead of exposing it entirely.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- This does not really have anything to do with OpenGL.
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