- 01 Apr, 2022 1 commit
-
-
Liam authored
-
- 30 Mar, 2022 1 commit
-
-
bunnei authored
yuzu: Only override fullscreen setting if gamepath or argument is provided
-
- 29 Mar, 2022 5 commits
-
-
Morph authored
yuzu_cmd: Start the logging backend
-
bunnei authored
gl_rasterizer: Avoid scenario locking already owned mutex
-
lat9nq authored
-
german77 authored
-
ameerj authored
gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork(). Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
-
- 28 Mar, 2022 1 commit
-
-
bunnei authored
dynarmic: Invalidate CPU cache on all cores
-
- 27 Mar, 2022 4 commits
-
-
Mai M authored
shader_recompiler: Include <bit> header when std::count{r,l}_zero is used
-
merry authored
-
merry authored
IC instructions now check for a need to halt execution
-
Fernando S authored
Follow-up fixes for NVFlinger rewrite
-
- 26 Mar, 2022 7 commits
- 25 Mar, 2022 21 commits
-
-
Morph authored
Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory.
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
bunnei authored
First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
-
Fernando S authored
Rewrite of the NVFlinger implementation
-
Fernando S authored
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
-
Fernando Sahmkow authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-