- 17 Apr, 2020 40 commits
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ReinUsesLisp authored
Nvidia recently introduced a new memory type for data streaming (awesome!), but yuzu was assuming that all heaps had enough memory for the assumed stream buffer size (256 MiB). This worked fine on AMD but Nvidia's new memory heap was smaller than 256 MiB. This commit changes this assumption and allocates a bit less than the size of the preferred heap, with a maximum of 256 MiB (to avoid allocating all system memory on integrated devices). - Fixes a crash on NVIDIA 450.82.0.0
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Fernando Sahmkow authored
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
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Fernando Sahmkow authored
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
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Rodrigo Locatti authored
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bunnei authored
Implement a new virtual memory manager
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bunnei authored
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
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bunnei authored
- Should be no functional changes.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Includes removing some service impls. that are untested.
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bunnei authored
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bunnei authored
- Includes removing some SVC impls. that are untested.
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bunnei authored
- Fixes Super Smash Bros. Ultimate.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- More consistent with other system components.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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