- 10 Sep, 2021 1 commit
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german77 authored
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- 08 Sep, 2021 5 commits
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bunnei authored
renderer_vulkan: Spirv support glsl legacy attribute
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Fernando S authored
Fix blend equation enum error
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Ameer J authored
core: hle: service: buffer_queue: Improve management of KEvent.
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Feng Chen authored
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Feng Chen authored
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- 07 Sep, 2021 5 commits
- 06 Sep, 2021 5 commits
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Moonlacer authored
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Matías Locatti authored
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
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bunnei authored
core: cpu_manager: Use jthread.
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Feng Chen authored
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Feng Chen authored
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- 05 Sep, 2021 2 commits
- 04 Sep, 2021 2 commits
- 03 Sep, 2021 2 commits
- 02 Sep, 2021 4 commits
- 31 Aug, 2021 3 commits
- 30 Aug, 2021 3 commits
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bunnei authored
vk_blit_screen: Fix non-accelerated texture size calculation
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ameerj authored
Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being.
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ameerj authored
This is only needed on select drivers when a fragment shader discards/demotes.
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- 29 Aug, 2021 5 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
nifm/network_interface: Cleanup and populate fields in GetCurrentNetworkProfile
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bunnei authored
vp9_types: Remove unusued VP9 info struct members
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Morph authored
ngct: Stub NGCT:U service
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- 28 Aug, 2021 3 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ameerj authored
Some drivers misread data when demotes are interleaved in the program. This moves demote branches to be checked at the end of the program. Fixes "wireframe" issue in Pokemon SwSh on some drivers
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