- 28 Dec, 2018 3 commits
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Lioncash authored
This matches kernel behavior in that processes are started using their specified ideal core, rather than always starting on core 0.
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Lioncash authored
This makes the naming more closely match its meaning. It's just a preferred core, not a required default core. This also makes the usages of this term consistent across the thread and process implementations.
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Lioncash authored
This function isn't a general purpose function that should be exposed to everything, given it's specific to initializing the main thread for a Process instance. Given that, it's a tad bit more sensible to place this within process.cpp, which keeps it visible only to the code that actually needs it.
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- 27 Dec, 2018 18 commits
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bunnei authored
Add missing uintBitsToFloat to SetRegisterToHalfFloat
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Rodolfo Bogado authored
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bunnei authored
kernel: Handle kernel capability descriptors
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bunnei authored
Improve Zero flag implementation
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bunnei authored
hid: Fix SetNpadJoyHoldType and improve logging.
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bunnei authored
npad: Remove code to invert input in horizontal mode.
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bunnei authored
kernel/vm_manager: Reset region attributes when unmapping a VMA
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bunnei authored
am: Implement GetSaveDataSize and ExtendSaveData using files
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Zach Hilman authored
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
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Zach Hilman authored
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Zach Hilman authored
This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
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Zach Hilman authored
Allows these functions to compile when T is not u8.
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bunnei authored
renderer_opengl: Correct forward declaration of FramebufferLayout
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bunnei authored
configure_per_general: Mark UI strings as translatable in the constructor
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Lioncash authored
Like the other members related to memory regions, the attributes need to be reset back to their defaults as well.
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- 26 Dec, 2018 10 commits
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bunnei authored
configure_input_simple: Make input profile array constexpr
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Lioncash authored
These are user-facing strings, so they should be translatable.
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Lioncash authored
Calling tr() from a file-scope array isn't advisable, since it can be executed before the Qt libraries are even fully initialized, which can lead to crashes. Instead, the translatable strings should be annotated, and the tr() function should be called at the string's usage site.
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Lioncash authored
This is actually a struct, not a class, which can lead to compilation warnings.
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Rodolfo Bogado authored
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David authored
* Fixed shader linking error due to TLDS coord should be coords * Fix remaining coords
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bunnei authored
svc: Implement SetThreadActivity (thread suspension)
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bunnei authored
shader_bytecode: Fixup TEXS.F16 encoding
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bunnei authored
- This was incorrect, the game appears to handle this for us. - Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
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ReinUsesLisp authored
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- 23 Dec, 2018 4 commits
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bunnei authored
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
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bunnei authored
common/quaternion: Ensure that w is always initialized
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bunnei authored
am: Implement HLE profile selector applet
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bunnei authored
configure_input: Add Controller Setup Profiles and simplify input UI
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- 22 Dec, 2018 3 commits
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Rodolfo Bogado authored
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Rodolfo Bogado authored
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Rodolfo Bogado authored
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- 21 Dec, 2018 2 commits