- 10 Apr, 2020 1 commit
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ReinUsesLisp authored
Since commit e22816a5 we handle type mismatches from the CPU. We don't need to hack our shader decoder due to game bugs anymore. Removed in this commit.
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- 09 Apr, 2020 4 commits
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Fernando Sahmkow authored
qt/bootmanager: Remove unnecessary glBindFramebuffer
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Fernando Sahmkow authored
video_core/texture: Use a LUT to convert sRGB texture borders
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Rodrigo Locatti authored
Refactor all the GPU Caches to use VAddr for cache addressing
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bunnei authored
video_core/shader: Add some instruction and S2R encodings
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- 08 Apr, 2020 7 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
configuration: Fix placement of SL and SR
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Kewlan authored
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bunnei authored
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
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- 07 Apr, 2020 13 commits
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ReinUsesLisp authored
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero. There is no need to bind the default framebuffer constantly. According to Nsight this was using ~0.7ms per frame and it broke renderdoc captures.
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ReinUsesLisp authored
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ReinUsesLisp authored
This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit.
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Zach Hilman authored
Log version and about section version fix
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SilverBeamx authored
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bunnei authored
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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SilverBeamx authored
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SilverBeamx authored
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
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Rodrigo Locatti authored
shader: implement SULD.D bits32/64
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SilverBeamx authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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enler authored
* fix LayeredFS error when loading some games made with the Unity
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- 06 Apr, 2020 11 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
video_core: Use native ASTC when available
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namkazy authored
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namkazy authored
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namkazy authored
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namkazy authored
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- 05 Apr, 2020 4 commits
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Fernando Sahmkow authored
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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Fernando Sahmkow authored
gl_rasterizer: Mark cleared textures as dirty
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namkazy authored
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namkazy authored
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