- Aug 09, 2018
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bunnei authoredcommon/logging: Add missing service log categories 
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bunnei authoredfsp_srv: Emplace entries first when building index instead of emplacing last 
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bunnei authoredgl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() 
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bunnei authoredvfs: Add VfsFilesystem and fix RealVfs* implementations 
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bunnei authoredmaxwell_3d: Ignore macros that have not been uploaded yet. 
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Khangaroo authored* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey 
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bunnei authoredgl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion() 
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Lioncash authoredAvoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand. 
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Lioncash authoredA range-based for loop can't be used when the container being iterated is also being erased from. 
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bunnei authoredgl_shader_decompiler: Declare predicates on use. 
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bunnei authoredgl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case 
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bunnei authoredImplement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points. 
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bunnei authoredgl_rasterizer: Do not render when no render target is configured. 
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Khangaroo authored- Used by Kirby Star Allies. 
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bunnei authoredcommon/color: Minor cleanup 
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bunnei authoredgl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. 
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Lioncash authoredIt's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark). 
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Lioncash authoredresize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand. 
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bunnei authoredvector_math: Use variable template version of is_signed in Vec classes 
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bunnei authored- Used by Super Mario Odyssey (in game). 
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bunnei authored- Used by Super Mario Odyssey (in game). 
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bunnei authored- Used by Super Mario Odyssey (when going in game). 
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bunnei authored- Used by Super Mario Odyssey (in game). 
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Lioncash authoredThis is only ever read from, so we can make the data it's pointing to const. 
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bunnei authoredgl_shader_decompiler: Stub input attribute Unknown_63. 
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Zach Hilman authored
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bunnei authoredService/Account: stub LoadImage function 
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
 
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- Aug 08, 2018