- Aug 13, 2018
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Subv authoredThe current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that. 
 
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- Aug 12, 2018
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bunnei authoredgl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 
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bunnei authored
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bunnei authoredCMakeLists: Change MSVC14 variable to MSVC_VERSION 
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bunnei authoredStub UpdateUserPresence 
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bunnei authoredgl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 
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bunnei authored
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David Marcec authoredNeeded for Retro City Rampage to go in game 
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bunnei authoredSeveral Friend service fixes 
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bunnei authoredcore: Namespace EmuWindow 
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bunnei authoredgl_rasterizer: Silence implicit truncation warning in SetupShaders() 
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bunnei authoredGPU/Maxwell3D: Implemented an alternative set of blend factors. 
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bunnei authoredRasterizerGL: Ignore invalid/unset vertex attributes. 
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Subv authoredThese are used by nouveau and some games like SMO. 
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greggameplayer authored- Used by Go Vacation 
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Subv authoredThis should make the es2gears example not crash anymore. 
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bunnei authored- Used by Splatoon 2. 
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bunnei authored
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bunnei authored
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Lioncash authoredPreviously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers. 
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Lioncash authoredGets the class out of the global namespace. 
 
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- Aug 11, 2018
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bunnei authoredgl_shader_decompiler: Improve handling of unknown input/output attributes. 
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bunnei authoredImplement render target formats RGBA8_SNORM and RG8_SNORM. 
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Lioncash authoredThe rest of the CMake script uses lowercase for commands (which is the general CMake style), making it more consistent with surrounding code. 
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Lioncash authoredUse of the MSVC14 variable is discouraged in the CMake documentation (which makes sense, since MSVC_VERSION is the more general appliable variable). 
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bunnei authored
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bunnei authoredloader: Add more descriptive errors 
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bunnei authoredGPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. 
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bunnei authored- Used by Super Mario Odyssey. 
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bunnei authored- Used by Super Mario Odyssey. 
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Subv authored
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Subv authoredSSY sets the target label to jump to when the SYNC instruction is executed. 
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bunnei authoredvideo_core: Get rid of global variable g_toggle_framelimit_enabled 
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bunnei authoredvideo_core: Use variable template variants of type_traits interfaces where applicable 
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greggameplayer authoredImplement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error 
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James Rowe authoredqt/gamelist: Minor cleanup-related changes 
 
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- Aug 10, 2018
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Lioncash authoredInstead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes. 
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Lioncash authoredThis is entirely unused and can be removed. 
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Lioncash authoredCurrently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace). 
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Lioncash authoredSilences a warning about truncating from size_t to u32 
 
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