- 13 Dec, 2021 17 commits
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Lioncash authored
We can make use of try_emplace() to insert values only if they don't already exist.
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Lioncash authored
We can use iterators to avoid looking up into maps twice in the getter functions. At the same time we can also avoid copying the ControllerData structs, since they're 264 bytes in size.
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Lioncash authored
These types are part of the InputCommon namespace.
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Lioncash authored
Avoids creating copies of several object instances (some of which being over 100 bytes in size).
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Lioncash authored
Copies the BasicMotion instance once instead of twice.
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Lioncash authored
Allows avoiding std::function allocations.
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Lioncash authored
Avoids copies where reasonably applicable
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Lioncash authored
Avoids creating copies of the struct where not necessary.
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Lioncash authored
We can allow the name to be moved into, allowing allocations to be avoided.
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Lioncash authored
The callback map is a member variable, so this will always be empty on initial construction.
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Lioncash authored
Silences -Wextra-semi warnings
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Lioncash authored
This is a void function, so it doesn't need this.
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Mai M authored
Remove erroneous #pragma once
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Valeri authored
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Mai M authored
build: remove remaining bits of Unicorn
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bunnei authored
build: update cubeb and remove the result_of comment
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bunnei authored
Kernel: Improve threading & scheduling V3
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- 10 Dec, 2021 1 commit
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Andrea Pappacoda authored
Unicorn has been removed in fc6db97a
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- 09 Dec, 2021 3 commits
- 08 Dec, 2021 6 commits
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Morph authored
QWheelEvent::pos() is deprecated. Make use of position().toPoint() instead.
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bunnei authored
renderer_vulkan: Add R16G16_UINT
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Morph authored
- Used by Immortals Fenyx Rising
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bunnei authored
service/notif: Add notif:a and stub ListAlarmSettings, Initialize
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bunnei authored
service/hid: Implement SetNpadJoyAssignmentMode
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bunnei authored
Support multiple videos playing
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- 07 Dec, 2021 13 commits
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Mai M authored
Fixed #7502
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Mai M authored
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
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Mai M authored
(README) changed the color of Discord badge to use the new color
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itsmeft24 authored
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itsmeft24 authored
Co-authored-by: Mai M. <mathew1800@gmail.com>
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bunnei authored
CMakeLists: Specify /Zm200 when compiling in MSVC
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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