- 18 Mar, 2020 4 commits
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ReinUsesLisp authored
There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address.
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Mat M authored
astc/input_common: Fix clang build issues
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 17 Mar, 2020 6 commits
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Mat M authored
DirtyFlags: relax need to set render_targets as dirty
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Mat M authored
astc: General changes and optimizations
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Mat M authored
vk_rasterizer: Implement scissor clears and layered clears
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Mat M authored
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
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bunnei authored
gl_shader_decompiler: Add layer component to texelFetch
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bunnei authored
renderer_opengl: Detect Nvidia Nsight as a debugging tool
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- 16 Mar, 2020 6 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
Use getenv to detect Nsight.
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Rodrigo Locatti authored
vk_rasterizer: Fix vertex range assert
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Rodrigo Locatti authored
video_core: Implement RGBA16_SNORM
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Rodrigo Locatti authored
shader_decode: Reimplement BFE instructions
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Rodrigo Locatti authored
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
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- 15 Mar, 2020 7 commits
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Rodrigo Locatti authored
renderer_opengl: Keep frames synchronized when using a GPU debugger.
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ReinUsesLisp authored
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Rodrigo Locatti authored
vk_shader_decompiler: fix linux build
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ReinUsesLisp authored
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makigumo authored
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ReinUsesLisp authored
End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero.
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ReinUsesLisp authored
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- 14 Mar, 2020 17 commits
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bunnei authored
- Fixes renderdoc with OpenGL renderer.
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bunnei authored
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bunnei authored
PageTable: move backing addresses to a children class as the CPU page table does not need them.
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Fernando Sahmkow authored
The texture cache already takes care of setting a render target to dirty when invalidated.
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Fernando Sahmkow authored
texture_cache: Report incompatible textures as black
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Fernando Sahmkow authored
texture_cache/surface_params: Force depth=1 on 2D textures
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Fernando Sahmkow authored
video_core: Initial implementation of transform feedbacks
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Fernando Sahmkow authored
This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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