- 19 Aug, 2020 2 commits
- 18 Aug, 2020 4 commits
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bunnei authored
vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
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bunnei authored
main: Fix Open Save/Mod Locations for installed titles
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bunnei authored
configuration_shared: Simplify name lookup in highlighting functions
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bunnei authored
common/fileutil: Convert namespace to Common::FS
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- 17 Aug, 2020 7 commits
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bunnei authored
common/time_zone: Simplify GetOsTimeZoneOffset()
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bunnei authored
configure_hotkeys: Don't translate empty strings
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bunnei authored
aes_util: Make use of non-template variant of Transcode
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Rodrigo Locatti authored
yuzu: Make use of qOverload where applicable
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David authored
vulkan_renderer: Async shader/graphics pipeline compilation
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bunnei authored
main: Add an option to modify the currrent game's configuration
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David authored
async_shaders: Resolve -Wpessimizing-move warning
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- 16 Aug, 2020 16 commits
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ameerj authored
Addressing feedback from Rodrigo
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bunnei authored
yuzu: Resolve -Wextra-semi warnings
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Ameer J authored
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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Lioncash authored
There's no need to translate an empty string. This just gives translators unnecessary work.
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Lioncash authored
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
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Lioncash authored
These are intentionally discarded internally, since the rest of the public API allows querying success. We want all non-internal uses of these functions to be explicitly checked, so we can signify that we intentionally want to discard the return values here.
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Lioncash authored
We can simplify this function down into a single line with the use of fmt. A benefit with the fmt approach is that the fmt variant of localtime is thread-safe as well, making GetOsTimeZoneOffset() thread-safe as well.
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Lioncash authored
While we're in the same area, we can ensure GameDir member variables are always initialized to consistent values.
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bunnei authored
common: Make use of [[nodiscard]] where applicable
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bunnei authored
maxwell_3d: Resolve -Wextra-semi warning
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lat9nq authored
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game. Thanks to @BSoDGamingYT for reminding me to do this.
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- 15 Aug, 2020 8 commits
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Lioncash authored
Seems like all compilers don't support std::span yet.
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Lioncash authored
Now that clang-format makes [[nodiscard]] attributes format sensibly, we can apply them to several functions within the common library to allow the compiler to complain about any misuses of the functions.
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bunnei authored
core: Resolve several -Wextra-semi warnings
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bunnei authored
software_keyboard: Resolve a pessimizing move warning
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bunnei authored
system_control: Make functions internally linked where applicable
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bunnei authored
kernel/scheduler: Mark SchedulerLock constructor as nodiscard
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bunnei authored
lz4_compression/zstd_compression: Make use of std::span in interfaces
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bunnei authored
CMakeLists: Update fmt to 7.0.3
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- 14 Aug, 2020 3 commits
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bunnei authored
textures/decoders: Fix block linear to pitch copies
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Lioncash authored
We can query the given object name directly from the widget itself. This removes any potential for forgetting to change the name if the widget gets renamed and makes the API much simpler (just pass in the widget, and not worry about its name).
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Lioncash authored
Eliminates a verbose function cast.
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