- 24 Jan, 2021 1 commit
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ReinUsesLisp authored
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- 23 Jan, 2021 9 commits
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Levi Behunin authored
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LC authored
sdl_impl: Set the maximum vibration duration to 1 second
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Morph authored
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LC authored
nsight_aftermath_tracker: Fix build issues when enabled
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ReinUsesLisp authored
Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop cmake when Nsight Aftermath can't be configured.
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ReinUsesLisp authored
Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
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bunnei authored
lbl: Implement most of lbl
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bunnei authored
Start of Integer flags implementation
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bunnei authored
acc: Stub StoreSaveDataThumbnail
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- 22 Jan, 2021 1 commit
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bunnei authored
Bump conan SDL2 version to 2.0.14
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- 21 Jan, 2021 7 commits
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bunnei authored
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bunnei authored
bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
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Valeri authored
Update conan package version used for building. A couple of new joystick-related functions might pose interest to yuzu's input system. Some sort of LED management have been added, but it doesn't seem to support leds used for player number indication JoyCons/ProCons use.
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Lioncash authored
We can use the standardized CLZ facilities to perform this. This also allows us to make utilizing functions constexpr and eliminate the inclusion of an intrinsics header.
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bunnei authored
HID: Add multitouch support
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bunnei authored
vk_shader_decompiler: Show comments as OpUndef with a type
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bunnei authored
Fix player 1 turning on handheld and not updating handheld settings
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- 20 Jan, 2021 1 commit
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Chloe Marcec authored
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
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- 19 Jan, 2021 2 commits
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bunnei authored
Port citra-emu/citra#5344: "game_list: Fix folder reordering"
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Chloe Marcec authored
Fixes ACA NEOGEO METAL SLUG hanging on boot.
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- 18 Jan, 2021 6 commits
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Rodrigo Locatti authored
texture_cache/util: Resolve -Wsign-compare warning
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LC authored
configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
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LC authored
npad: Add check for HANDHELD_INDEX in UpdateControllerAt()
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Morph authored
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german authored
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FearlessTobi authored
The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation. Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential. Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
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- 17 Jan, 2021 8 commits
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lat9nq authored
The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a -Wunused-funciton error when compiled. Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the function when the variable is disabled. Opting to not use [[maybe unused]] in case the function is totally unused in the future.
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german authored
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bunnei authored
core: Silence Wclass-memaccess warnings and enforce it
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Rodrigo Locatti authored
video_core: Resolve -Wdocumentation warnings
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bunnei authored
vulkan_debug_callback: Add missing header guard
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Lioncash authored
Resolves a -Wsign-compare warning on Clang.
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Lioncash authored
Silences some -Wdocumentation warnings on Clang.
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Lioncash authored
Prevents inclusion issues from occurring.
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- 16 Jan, 2021 5 commits
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Rodrigo Locatti authored
input_interpreter: Mark two member functions as const
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Rodrigo Locatti authored
buffer_cache/buffer_base: Add a range tracking buffer container and tests
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Lioncash authored
These aren't stateful functions, so we can make use of const. While we're at, we can resolve some -Wdocumentation warnings.
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bunnei authored
input_interpreter: Add method to check for a button press state
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Morph authored
This allows to check for continuous input for the duration of a button press/hold
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