- 06 Jun, 2021 2 commits
- 05 Jun, 2021 5 commits
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Rodrigo Locatti authored
externals: Update dynarmic
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ReinUsesLisp authored
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Lioncash authored
The result code classes are used quite extensively throughout both the kernel and service HLE code. We can mark these member functions as [[nodiscard]] to prevent a few logic bugs from slipping through.
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bunnei authored
yuzu qt: Add settings reset button to general configuration
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Mai M authored
yuzu-cmd: Add touch_from_button in config file
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- 04 Jun, 2021 2 commits
- 03 Jun, 2021 7 commits
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Maide authored
Correct light theme loading The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
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Clément Gallet authored
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bunnei authored
game_list: Stop the columns resizing on NAND install
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bunnei authored
yuzu qt: Revert some usages of string_view
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bunnei authored
fsp-srv: Replace one last instance of RESULT_SUCCESS
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Morph authored
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Chloe authored
- Used by Mii Edit
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- 02 Jun, 2021 12 commits
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lat9nq authored
Causes a heap-use-after free reported by AddressSanitizer. This makes use of std::filesystem::path, but due to that we have to use their string() function which may not work for all characters.
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bunnei authored
general: Replace RESULT_NAME with ResultName
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bunnei authored
game_list: Minor for loop optimizations
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Kewlan authored
There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows. Also change the name of the clear_all variable for consistency.
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Kelebek1 authored
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Morph authored
Transition to PascalCase for result names.
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Morph authored
Transition to PascalCase for result names.
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Morph authored
common_funcs: Move R_ macros to result.h
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Mai M authored
common: fs: fs_util: Add more string conversion functions
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Morph authored
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Morph authored
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bunnei authored
yuzu qt: Handle per-game configs for title id 0
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- 01 Jun, 2021 7 commits
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lat9nq authored
Also makes use of std::move, and performs a clang-format cleanup. This addresses review comments. Co-authored-by: LC <mathew1800@gmail.com>
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lat9nq authored
Builds on german77's work to reset all settings back to their defaults. This include UISettings and Settings values structs, but does not affect save profiles, input profiles, and game directories. This works from a button input in configure_general. When activated, it calls a callback to close the whole configure dialog, then GMainWindow deletes the old configuration, both on disk and in memory, and reinitalizes a new one. It also resets a portion of the UI and calls the telemetry window prompt.
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fearlessTobi authored
This commit does not compile. Initial work to add and connect a Reset to Defaults button to the configure_general tab. Co-authored-by: german77 <juangerman-13@hotmail.com>
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ameerj authored
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Morph authored
externals: Use defaults for building SDL2 on WIN32
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bunnei authored
input_common: Add dual joycon support
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bunnei authored
vulkan_memory_allocator: Allow textures to be allocated in host memory
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- 31 May, 2021 5 commits
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Lioncash authored
These macros all interact with the result code type, so they should ideally be within this file as well, so all the common_funcs machinery doesn't need to be pulled in just to use them.
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lat9nq authored
Whatever those settings do breaks controller detection on Windows, at least with the MinGW container. If-guard it against WIN32 and just let SDL2 configure using its defaults, aside from static linking.
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Ameer J authored
externals: libusb: Use autotools for MinGW
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lat9nq authored
After updating to 1.0.24, MinGW fails to build libusb as a result of numerous errors. So we build libusb their way and let them update the nontrivial stuff. This only applies to MinGW: the old path is still in use for Linux toolchains as well as MSVC. This will dynamically link libusb, since I hit build errors with the old way we used to resolve the conflict with SDL2.
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bunnei authored
core/memory: Check our memory fallbacks for out-of-bound behavior.
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