- 01 Jul, 2021 1 commit
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Kelebek1 authored
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- 27 Jun, 2021 1 commit
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Kelebek1 authored
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping. This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
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- 26 Jun, 2021 2 commits
- 25 Jun, 2021 8 commits
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Ameer J authored
vulkan_device: Make device memory match the rest of the file
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ReinUsesLisp authored
Match the style in the file.
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bunnei authored
astc: Various robustness enhancements for the gpu decoder
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bunnei authored
common: Replace common_sizes into user-literals
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bunnei authored
- TIPC does not use this.
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bunnei authored
- This is used by the latest update of Doom Eternal.
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bunnei authored
- This is used by the latest update of Doom Eternal.
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bunnei authored
- This is used in fw 12.x.x games.
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- 24 Jun, 2021 7 commits
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Wunkolo authored
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc user-literals within literals.h. To keep the global namespace clean, users will have to use: ``` using namespace Common::Literals; ``` to access these literals.
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bunnei authored
general: Add missing #pragma once directives
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Morph authored
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Chloe authored
* Add missing includes * Add array
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Schplee authored
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Schplee authored
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Schplee authored
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- 23 Jun, 2021 15 commits
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bunnei authored
externals: Update fmt to 8.0.0
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bunnei authored
[audout] Implement GetAudioOutPlayedSampleCount
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Lioncash authored
Also removes some deprecated API usages.
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bunnei authored
maxwell3d: Add missing return in default SizeInBytes() case
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Lioncash authored
We were returning '1' in ComponentCount()'s default case but were neglecting to do the same with SizeInBytes().
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Lioncash authored
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Mai M authored
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
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Lioncash authored
Keeps us up to date with the latest major release. Also allows compilers that support it to perform compile-time format string checking.
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Mai M authored
bootmanager: Use std::stop_source for stopping emulation
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Morph authored
Simple resizing of Per-Game configuration window and removal of useless Help question mark button in the title bar
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Mai M authored
common/detached_tasks: Wait for tasks before shutting down
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Mai M authored
input_common/mouse_input: Fix data race
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Mai M authored
npad: Fix data race when updating devices
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OZtistic authored
Simple resizing of the Per-Game configuration window and removal of useless Help question mark button in the title bar
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bunnei authored
common: fs: Miscellaneous changes
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- 22 Jun, 2021 6 commits
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bunnei authored
service: spl: Implement general SPL service
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bunnei authored
service: time: Use GetFileRelative to get files within subdirectories
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Fernando Sahmkow authored
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Morph authored
This provides a more concrete example of what a regular file is and isn't.
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Morph authored
These enforce requiring the file to exist prior to opening.
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Morph authored
This check was preventing files with the Write or Append file access modes from being created, as per the documented behavior in FileAccessMode. This amends the check to test for the existence of a filesystem object prior to checking whether it is a regular file. Thanks to liushuyu for pointing out that removing the check altogether would not guard against attempting to open non-regular files such as directories, symlinks, FIFO (pipes), sockets, block devices, or character devices. The documentation has also been updated for these functions to clarify that a file refers to a regular file.
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