- 15 Apr, 2021 17 commits
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Morph authored
Co-authored-by: Its-Rei <kupfel@gmail.com>
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Morph authored
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running) This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser. The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed HTML/Rich Text content into a QTextBrowser. Co-authored-by: Its-Rei <kupfel@gmail.com>
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Morph authored
Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types. This function is also now called in the constructor of the GMainWindow instead of on starting a game.
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Morph authored
We reset all the button states to 0 except the first index (which has all the buttons as pressed) to prevent a button hold being interpreted as a button that was pressed once on the first poll.
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Its-Rei authored
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Its-Rei authored
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Morph authored
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Morph authored
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Morph authored
Used by Monster Hunter Generations Ultimate
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Morph authored
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Morph authored
Avoids unnecessary console spam when the inline software keyboard is used.
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Morph authored
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Morph authored
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bunnei authored
common/log: Move Log namespace into the Common namespace
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Lioncash authored
Follows our predominant coding style. Also explicitly specifies the move constructor/assignment operator as well.
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Lioncash authored
Forgot to move this over when I moved the rest of the source files with lacking namespaces over.
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bunnei authored
core: settings: Add setting for debug assertions and disable by default.
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- 14 Apr, 2021 8 commits
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bunnei authored
- Removes a dependency on core and input_common from common.
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bunnei authored
- This is a developer-only setting and no longer needs to be enabled by default. - Also adds "use_auto_stub" setting to SDL frontend while we are here. - Supersedes #1340.
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bunnei authored
k_resource_limit: Cleanup of member variables/headers
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bunnei authored
applets/controller: Hook up the "Motion" button functionality
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ameerj authored
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bunnei authored
kernel/process: Replace process resource limit instance with the kernel's resource limit
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bunnei authored
engine_interface: Add missing virtual destructor
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bunnei authored
vk_master_semaphore: Add missing const qualifier for IsFree()
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- 13 Apr, 2021 4 commits
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bunnei authored
vk_texture_cache: Make use of bit_cast where applicable
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bunnei authored
texure_cache/util: Resolve implicit sign conversions with std::reduce
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Morph authored
I forgot to hook this up during the development of the controller applet, this PR amends that.
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bunnei authored
query_cache: Make use of std::erase_if
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- 12 Apr, 2021 11 commits
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bunnei authored
nvidia_flags: Add missing header guard
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Lioncash authored
Prevents potential inclusion compilation errors.
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ameerj authored
This commit addresses the inaccurate behavior of kernel processes creating their own resource limit, rather than utilizing the kernel's system-wide resource limit instance.
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bunnei authored
k_thread: Remove [[nodiscard]] attribute from ClearWaitCancelled()
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Lioncash authored
This function has a void return value, so this attribute doesn't apply to it.
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Lioncash authored
Eliminates a potential bug vector related to inheritance. Plus, we should generally be specifying the destructor as virtual within purely virtual interfaces to begin with.
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Lioncash authored
We can just reuse the already existing KnownGpuTick() to deduplicate the access.
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Lioncash authored
This member function doesn't modify class state.
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Lioncash authored
Also clarify the TODO comment a little more on the lacking implementations for std::bit_cast.
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Lioncash authored
Amends implicit sign conversions occurring with usages of std::reduce and also relocates it to its own utility function to reduce verbosity a little bit.
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Lioncash authored
Same behavior, but much more straightforward to read.
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