- 24 Oct, 2018 24 commits
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bunnei authored
graphic_breakpoints: Correct translation of strings in BreakpointModel's data() function
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bunnei authored
npad: Remove unused controller variable from OnInit()
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bunnei authored
game_list: Use QFileInfo instead of common's file functions
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bunnei authored
game_list: Make game list column headers translatable
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bunnei authored
bootmanager: Use QStringLiteral instead of std::string to represent the window title.
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bunnei authored
perf_stats: Remove unused variable within DoFrameLimiting()
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bunnei authored
aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function
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bunnei authored
maxwell_3d/decoders: Remove unused variables
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bunnei authored
file_sys: Remove unused variables
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bunnei authored
logging/backend: Add missing services to the log filters
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Lioncash authored
tr() will not function properly on static/global data like this, as the object is only ever constructed once, so the strings won't translate if the language is changed without restarting the program, which is undesirable. Instead we can just turn the map into a plain old function that maps the values to their equivalent strings. This is also lessens the memory allocated, since it's only allocating memory for the strings themselves, and not an encompassing map as well.
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Mat M authored
qt: Add UI to manage emulated user profiles
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Zach Hilman authored
Prevents bug where old username would remain if the new username was shorter in length.
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Lioncash authored
We can just use the facilities that Qt provides instead of pulling in stuff from common. While we're at it, we can also simplify the nearby logging statement's argument by just calling .toStdString()
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Lioncash authored
These are user-facing strings, so they should be marked as translatable
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Lioncash authored
This gets rid of an unnecessary type conversion. We can just use the regular QStringLiteral to already format the string as the type setWindowTitle accepts instead of converting from a std::string instance.
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Lioncash authored
This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well.
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Lioncash authored
We can just call the function instead of duplicating the code here. This also prevents an unused function warning. We also don't need to take the lambda capture by reference. It's just a u64 value, so by value is fine here.
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Lioncash authored
Also gets rid of an unused variable.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
Just a few overlooked services.
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- 23 Oct, 2018 16 commits
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bunnei authored
Added break types to svcBreak
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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David authored
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
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bunnei authored
patch_manager: Add support for LayeredFS on DLC RomFS
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bunnei authored
CMakeLists: Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
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bunnei authored
common: Remove memory_util.h/.cpp
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bunnei authored
kernel/process: Make the handle table per-process
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