- 29 Apr, 2020 5 commits
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MerryMage authored
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bunnei authored
Dump RomFS command to include Updates
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Mat M authored
Don't fail silently for vi, sm, set and ns services
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Mat M authored
physical_core: Make use of std::make_unique instead of std::make_shared in ctor
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David Marcec authored
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- 28 Apr, 2020 5 commits
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bunnei authored
shader/memory_util: Deduplicate code
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Mat M authored
kernel: Bad GetInfo ids should not be marked as stubs
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David Marcec authored
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
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Mat M authored
style: Change AMs & Glues error codes to be dec instead of hex
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David Marcec authored
Consistency for the rest of the error codes in the codebase
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- 27 Apr, 2020 5 commits
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bunnei authored
vi: Don't let uninitialized data pass as a response for SetBufferCount
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Fernando Sahmkow authored
vk_renderpass_cache: Pack renderpass cache key and unify keys
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Fernando Sahmkow authored
vk_memory_manager: Remove unified memory model flag
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Mat M authored
services: hid: Stub StopSevenSixAxisSensor.
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bunnei authored
Optimize GPU Command Lists and Introduce Fast GPU Time Option
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- 26 Apr, 2020 6 commits
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bunnei authored
Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611"
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bunnei authored
service: Update function tables
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Rodrigo Locatti authored
{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
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ReinUsesLisp authored
Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as well as shader decoder code. While we are at it, fix a bug in gl_shader_cache where compute shaders had an start offset of a stage shader.
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bunnei authored
configuration: Add Restore Default and Clear options to hotkeys
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bunnei authored
configure_input_player: Use slider to edit modifier scale
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- 25 Apr, 2020 6 commits
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M&M authored
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
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Vitor Kiguchi authored
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bunnei authored
vulkan/wrapper: Sort physical devices
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bunnei authored
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
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bunnei authored
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
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ReinUsesLisp authored
Sometimes for unknown reasons NVN games can bind a render target format of 0. This may be a yuzu bug. With the commits before this the formats were specified without being "packed", assuming all formats and texceptions will be written like in the color_attachments vector. To address this issue, iterate all render targets and pack them as they are valid. This way they will match color_attachments. - Fixes validation errors and graphical issues on Breath of the Wild.
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- 24 Apr, 2020 11 commits
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Kewlan authored
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bunnei authored
shader/arithmetic_integer: Fix LEA_IMM encoding
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Zach Hilman authored
Fix -Werror=conversion and -Wdeprecated-copy issues
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Markus Wick authored
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Markus Wick authored
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David Marcec authored
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
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bunnei authored
frontend/filesystem: Add a trailing separator to the string path
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Lioncash authored
We can also allow unicorn to be constructed in 32-bit mode or 64-bit mode to satisfy the need for both interpreter instances. Allows this code to compile successfully of non x86-64 architectures.
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Rodrigo Locatti authored
page_table: Remove unused captures
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Rodrigo Locatti authored
svc: Remove unused variable
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Rodrigo Locatti authored
shared_memory: Amend doxygen reference
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- 23 Apr, 2020 2 commits