- 16 Nov, 2021 40 commits
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Fernando Sahmkow authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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lat9nq authored
Also adds descriptions and the settings to the default config.
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lat9nq authored
This only needs to happen once per game boot, so we can just call it during CreateGPU and be done with it, avoiding the need to call it in the frontends.
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ameerj authored
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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Fernando Sahmkow authored
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ameerj authored
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ameerj authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ameerj authored
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ameerj authored
Plus some code deduplication
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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Fernando Sahmkow authored
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ameerj authored
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
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ameerj authored
Fixes screenshots at non integer scaling
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ameerj authored
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down. Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
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ameerj authored
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ameerj authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ameerj authored
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