- 15 Sep, 2020 2 commits
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Lioncash authored
This isn't used within the function at all in any implementations, so we can remove it entirely.
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Rodrigo Locatti authored
patch_manager: Minor cleanup
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- 14 Sep, 2020 8 commits
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Lioncash authored
We make it explicit that we're truncating arithmetic here to resolve compiler warnings (even if the sizes weren't u32/u64 arithmetic generally promotes to int :<)
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Lioncash authored
We can use these to avoid typing the same type redundantly. This way, if these ever change, only a single location needs to be modified.
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Lioncash authored
These functions are only used within this translation unit, so we can make them internally linked.
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Rodrigo Locatti authored
crypto/key_manager: Remove dependency on the global system accessor
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Lioncash authored
We can supply the content provider as an argument instead of hardcoding a global accessor in the implementation.
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Rodrigo Locatti authored
kernel: Remove all dependencies on the global system instance
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Lioncash authored
With this, the kernel finally doesn't depend directly on the global system instance anymore.
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bunnei authored
service: Remove two usages of the global system accessor
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- 12 Sep, 2020 2 commits
- 11 Sep, 2020 4 commits
- 10 Sep, 2020 4 commits
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bunnei authored
Project Mjölnir: Part 2 - Controller Applet
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bunnei authored
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
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Rodrigo Locatti authored
video_core: Remove all Core::System references in renderer
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bunnei authored
gc_adapter: Make DeviceConnected() a const member function
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- 09 Sep, 2020 1 commit
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Morph authored
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- 07 Sep, 2020 8 commits
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Lioncash authored
Removes more instances of reliance on global state.
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Lioncash authored
This doesn't modify instance state, so it can be made const.
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Lioncash authored
Previously the address provided to SendToImpl would never be propagated to SendTo(). This fixes that.
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Lioncash authored
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Lioncash authored
Same behavior, less typing.
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Lioncash authored
We can simplify this a little by explicitly specifying the typename for the lambda function.
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Lioncash authored
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bunnei authored
game_list_p: Mark some constants as constexpr
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- 06 Sep, 2020 2 commits
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ReinUsesLisp authored
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
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bunnei authored
services: Implement most of bsd:s and GetCurrentIpAddress from nifm
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- 05 Sep, 2020 1 commit
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LC authored
hid: Implement MergeSingleJoyasDualJoy
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- 04 Sep, 2020 8 commits
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Morph authored
- Used in multiple games such as Super Mario Odyssey.
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Morph authored
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Morph authored
Resolves -Wsign-compare and -Wunused-variable
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Morph authored
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Morph authored
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Morph authored
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
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Morph authored
Now left and right joycons have the same priority (meaning both needs to be supported by the game). Explanation of the new heuristic: Assign left joycons to even player indices and right joycons to odd player indices. We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
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Morph authored
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