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  1. Apr 04, 2024
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  10. Jan 31, 2024
  11. Jan 13, 2024
  12. Dec 13, 2023
  13. Nov 29, 2023
  14. Jul 07, 2023
  15. Jun 30, 2023
    • liushuyu's avatar
      CI: add Android build workflow · 22263787
      liushuyu authored
      * Switch OpenJDK runtime to Eclipse Temurin (AdoptOpenJDK has rebranded
      to Eclipse Temurin)
      * Fetch submodules using full clones instead of shallow clones
      22263787
  16. Jun 06, 2023
  17. Jun 03, 2023
  18. Sep 05, 2022
  19. Aug 30, 2022
  20. Jul 30, 2022
    • Kyle K's avatar
      tidy up github actions · 3a9816aa
      Kyle K authored
      ci.yml: REUSE task should only run on yuzu-emu/yuzu repository
      verify.yml: #8659 is a better fix to the discord-rpc dirty flag
      3a9816aa
  21. Jul 28, 2022
    • lat9nq's avatar
      cmake,ci: vcpkg for MSVC default, fix lz4 include, catch2, cleanup · dfc6dd0a
      lat9nq authored
      vcpkg: Add Catch2 2.13.9
      
      Catch2 >= 3.0 is not compatible with earlier versions, and for now we
      must override the desired version in our vcpkg manifest. We can do this
      programmatically by using VCPKG_MANIFEST_FEATURES.
      
      CMakeLists: Search for lz4 CONFIG mode first
      
      vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug
      mode, failing to copy the correct DLLs at compile time.
      
      We still need to search for the regular mode for system-installed
      versions.
      
      CMakeLists: Clean up boost exports
      
      Remove some Conan-specific workarounds.
      
      CMakeLists: Use vcpkg for MSVC by default
      
      Not enabling it generally since it's much easier to have system
      dependencies installed for Linux and MinGW.
      dfc6dd0a
  22. Jul 27, 2022
    • Andrea Pappacoda's avatar
      chore: make yuzu REUSE compliant · cdb240f3
      Andrea Pappacoda authored
      [REUSE] is a specification that aims at making file copyright
      information consistent, so that it can be both human and machine
      readable. It basically requires that all files have a header containing
      copyright and licensing information. When this isn't possible, like
      when dealing with binary assets, generated files or embedded third-party
      dependencies, it is permitted to insert copyright information in the
      `.reuse/dep5` file.
      
      Oh, and it also requires that all the licenses used in the project are
      present in the `LICENSES` folder, that's why the diff is so huge.
      This can be done automatically with `reuse download --all`.
      
      The `reuse` tool also contains a handy subcommand that analyzes the
      project and tells whether or not the project is (still) compliant,
      `reuse lint`.
      
      Following REUSE has a few advantages over the current approach:
      
      - Copyright information is easy to access for users / downstream
      - Files like `dist/license.md` do not need to exist anymore, as
        `.reuse/dep5` is used instead
      - `reuse lint` makes it easy to ensure that copyright information of
        files like binary assets / images is always accurate and up to date
      
      To add copyright information of files that didn't have it I looked up
      who committed what and when, for each file. As yuzu contributors do not
      have to sign a CLA or similar I couldn't assume that copyright ownership
      was of the "yuzu Emulator Project", so I used the name and/or email of
      the commit author instead.
      
      [REUSE]: https://reuse.software
      
      Follow-up to 01cf05bc
      cdb240f3
  23. Jul 23, 2022
    • Kyle Kienapfel's avatar
      package MSVC CI Builds differently, and include yuzu.exe · 5cda6304
      Kyle Kienapfel authored
      This is related to 8486
      
      Ninja places the exe files into .\build\bin while MSBuild may place them
      into .\build\bin\Release
      
      upload.ps1 was originally written for use with Azure Dev Ops to cough up
      about 5 files and the script appears to be used for both CI and
      mainline builds
      
      GHA (GitHub Actions) makes available a single zip of the items uploaded by
      each Upload action (artifacts directory), so we want to work with that.
      
      I'm doing changes to upload.ps1 to accomplish this.
      
      The changes to the verify.yml are as follows
      
      -DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying
      HEAD-<hash>-dirty it'll say pr-verify-<hash>
      
      -DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for
      discord-rpc to NOT run clang-format, as this was marking CI builds as
      dirty
      
      I'm also making it upload just the exe by itself, as the msvc builds are
      quite chunky. but maybe this is unnecessary.
      
      Currently the MSVC artifact option is a 274MB zip that contains 3 copies
      of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe
      
      This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
      5cda6304
    • lat9nq's avatar
      ci,CMake: Integrate vcpkg into CMakeLists · 265d1d69
      lat9nq authored
      Uses manifest mode if the bundled vcpkg is used.
      265d1d69
  24. Jul 06, 2022
  25. Jul 05, 2022
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