- 30 Apr, 2021 1 commit
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bunnei authored
yuzu: config: Silence narrowing conversion warning on MSVC
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- 29 Apr, 2021 2 commits
- 28 Apr, 2021 2 commits
- 27 Apr, 2021 1 commit
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Lioncash authored
Eliminates variable shadowing cases across all the loaders to bring us closer to enabling variable shadowing as an error in core.
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- 26 Apr, 2021 6 commits
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bunnei authored
service: Eliminate cases of member variable shadowing
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bunnei authored
applets/swkbd: Fix software keyboard button hint scaling
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Lioncash authored
Resolves a few localized instances of member variable shadowing. Brings us a little closer to turning shadowing warnings into errors.
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bunnei authored
game_list: Mark games as favorite to make them appear at the top.
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bunnei authored
nvhost_vic: Fix device closure
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bunnei authored
config: Add new keyboard bindings
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- 25 Apr, 2021 3 commits
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Morph authored
Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
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Rodrigo Locatti authored
vk_texture_cache: Swap R and B channels of color flipped format
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ameerj authored
Swaps the Red and Blue channels of the A1B5G5R5_UNORM texture format, which was being incorrectly rendered.
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- 24 Apr, 2021 9 commits
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ameerj authored
Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation. Also cleans up some of the surrounding code.
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Its-Rei authored
Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
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Mat M authored
ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
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Mat M authored
glue: Add ectx:aw service placeholder
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german77 authored
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bunnei authored
program_metadata: Set a default resource size when a NPDM is not present
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bunnei authored
program_metadata: Explicitly specify copy/move operators/functions
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Morph authored
- Used by Pixel Game Maker Series Werewolf Princess Kaguya
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bunnei authored
lm: Resolve -Wextra-semi warning
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- 23 Apr, 2021 14 commits
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bunnei authored
acc/lbl: Remove unused variables
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bunnei authored
aes_util: Make use of std::span
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Morph authored
Sets a default size of 0x1FE00000 bytes (510 MiB) for the system_resource_size when a NPDM is not present.
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bunnei authored
emu_window: unsigned -> u32
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Lioncash authored
This is only a 2-tuple, so it can be converted over to the std::pair class.
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Lioncash authored
This is more concise and consistent with the rest of the codebase.
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Lioncash authored
Allows us to simplify the interface quite a bit as it will handle contiguous sequences for us.
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Lioncash authored
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Lioncash authored
Avoids unnecessary default construction of an entry in cases where no entry exists before overwriting the created entry.
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Lioncash authored
We can perform the lookup and then do the contains check by checking the end iterator. The benefit of this is that if we *do* find an entry, then we aren't hashing into the map again to find it. We can also get rid of an unused std::vector temporary while we're at it.
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Lioncash authored
Resolves a trivial warning with clang.
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Lioncash authored
The generation of the copy assignment operators are deprecated on being generated when a user-provided destructor is present. We can explicitly specify that we desire this behavior to keep the class forward compatible with future standards.
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Morph authored
yuzu_cmd: Remove unused resource.h
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ameerj authored
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- 22 Apr, 2021 2 commits