- 16 Nov, 2021 40 commits
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FernandoS27 authored
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FernandoS27 authored
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Marshall Mohror authored
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FernandoS27 authored
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FernandoS27 authored
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Marshall Mohror authored
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Fernando Sahmkow authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ameerj authored
The submodule adds a lot of unneeded bloat due its addition of samples that contain large media files that are difficult to compress.
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Marshall Mohror authored
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FernandoS27 authored
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Fernando Sahmkow authored
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ameerj authored
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Fernando Sahmkow authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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lat9nq authored
Also adds descriptions and the settings to the default config.
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lat9nq authored
This only needs to happen once per game boot, so we can just call it during CreateGPU and be done with it, avoiding the need to call it in the frontends.
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ameerj authored
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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Fernando Sahmkow authored
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ameerj authored
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ameerj authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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