- 27 Feb, 2021 1 commit
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bunnei authored
hid: Implement GameCube Controller Vibrations
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- 26 Feb, 2021 1 commit
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bunnei authored
[OpenGL] Implement glDepthRangeIndexeddNV
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- 25 Feb, 2021 1 commit
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bunnei authored
acc: Stub GetNintendoAccountUserResourceCacheForApplication
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- 24 Feb, 2021 1 commit
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Kelebek1 authored
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- 22 Feb, 2021 3 commits
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LC authored
ci: Add clang build scripts
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lat9nq authored
Adds scripts that instruct CI to build yuzu with the installed Clang compiler on yuzuemu/build-environments:linux-fresh. These scripts are based on the .ci/scripts/linux scripts, minus AppImage building since that isn't necessary. Re-uses linux-fresh since that container has Clang 12 installed.
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bunnei authored
Offsets for TexelFetch and TextureGather in Vulkan
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- 21 Feb, 2021 5 commits
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Morph authored
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
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Morph authored
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty. Used by: - Pokken Tournament DX - Super Smash Bros. Ultimate - Super Nintendo Entertainment System - Nintendo Switch Online - Mario Kart 8 Deluxe
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bunnei authored
kernel: Fix resource release exception on exit
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ameerj authored
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance. This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
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Ameer J authored
gl_disk_shader_cache: Log total shader entries count on game load
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- 20 Feb, 2021 3 commits
- 19 Feb, 2021 1 commit
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bunnei authored
vk_update_descriptor: Inline and improve code for binding buffers
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- 18 Feb, 2021 9 commits
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bunnei authored
externals: Update dynarmic to latest
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bunnei authored
nvdec: Reuse allocated buffers and general cleanup
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lat9nq authored
Updates dynarmic to its latest commit. Includes a fix for argument limits while compiling with Clang 12.
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Morph authored
Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
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Morph authored
Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
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LC authored
common/cityhash: Use common types
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LC authored
cmake: Update FFmpeg to 4.3.1
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ReinUsesLisp authored
Allow sharing return types with the rest of the code base. For example, we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses 'uint128 = std::pair<u64, u64>'. While we are at it, use size_t instead of std::size_t.
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ReinUsesLisp authored
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- 16 Feb, 2021 6 commits
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bunnei authored
core: Optimize core timing utility functions to avoid unnecessary math
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Morph authored
Improve mouse panning
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bunnei authored
yuzu/configure_filesystem: Remove "Select Cache Directory" option
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LC authored
vk_rasterizer: Fix loading shader addresses twice
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ReinUsesLisp authored
This was recently introduced on a wrongly rebased commit.
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bunnei authored
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
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- 15 Feb, 2021 9 commits
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bunnei authored
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
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bunnei authored
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bunnei authored
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bunnei authored
fixed_pipeline_cache: Use dirty flags to lazily update key
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LC authored
core/CMakeLists: Add web_types.h
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bunnei authored
HID: Implement GC controller in game
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Morph authored
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bunnei authored
debugger: controller: Add access key
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Kelebek1 authored
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