- 19 Apr, 2020 8 commits
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Lioncash authored
Eliminates usages of the global system accessor and instead passes the existing system instance into the interfaces.
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bunnei authored
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
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bunnei authored
hle_ipc: Remove std::size_t casts where applicable
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bunnei authored
yuzu/main: Add better popup texts and remove duplicated actions
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bunnei authored
track: Eliminate redundant copies
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bunnei authored
Unbreak Vulkan on FreeBSD
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Rodrigo Locatti authored
Unbreak -Werror=implicit-fallthrough with Clang
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Jan Beich authored
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
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- 18 Apr, 2020 10 commits
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Jan Beich authored
In file included from src/input_common/sdl/sdl_impl.cpp:16: In file included from /usr/local/include/SDL2/SDL.h:32: In file included from /usr/local/include/SDL2/SDL_main.h:25: /usr/local/include/SDL2/SDL_stdinc.h:445:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough] case 3: *_p++ = _val; /* fallthrough */ ^ /usr/local/include/SDL2/SDL_stdinc.h:445:9: note: insert '[[fallthrough]];' to silence this warning case 3: *_p++ = _val; /* fallthrough */ ^ [[fallthrough]]; /usr/local/include/SDL2/SDL_stdinc.h:445:9: note: insert 'break;' to avoid fall-through case 3: *_p++ = _val; /* fallthrough */ ^ break; /usr/local/include/SDL2/SDL_stdinc.h:446:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough] case 2: *_p++ = _val; /* fallthrough */ ^ /usr/local/include/SDL2/SDL_stdinc.h:446:9: note: insert '[[fallthrough]];' to silence this warning case 2: *_p++ = _val; /* fallthrough */ ^ [[fallthrough]]; /usr/local/include/SDL2/SDL_stdinc.h:446:9: note: insert 'break;' to avoid fall-through case 2: *_p++ = _val; /* fallthrough */ ^ break; /usr/local/include/SDL2/SDL_stdinc.h:447:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough] case 1: *_p++ = _val; /* fallthrough */ ^ /usr/local/include/SDL2/SDL_stdinc.h:447:9: note: insert '[[fallthrough]];' to silence this warning case 1: *_p++ = _val; /* fallthrough */ ^ [[fallthrough]]; /usr/local/include/SDL2/SDL_stdinc.h:447:9: note: insert 'break;' to avoid fall-through case 1: *_p++ = _val; /* fallthrough */ ^ break; 3 errors generated.
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Mat M authored
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
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bunnei authored
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bunnei authored
loader/nso: Resolve moves not occurring in DecompressSegment
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Mat M authored
service: hid: npad: Fix implicit fallthrough errors.
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bunnei authored
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bunnei authored
service/time: Minor changes
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bunnei authored
memory/slab_heap: Make use of static_cast over reinterpret_cast
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Lioncash authored
This is already initialized within the class body.
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Lioncash authored
This doesn't modify internal member state.
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- 17 Apr, 2020 22 commits
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Lioncash authored
Many of these implementations are used to implement a polymorphic interface. While not directly used polymorphically, this prevents virtual destruction from ever becoming an issue.
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bunnei authored
externals: Update fmt to 6.2.0
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bunnei authored
common/file_util: Allow access to files on network shares
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Lioncash authored
Casting from void* with static_cast is permitted by the standard, so we can just make use of that instead.
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Lioncash authored
Given the std::vector was const, an automatic move out of the function could not occur. We can allow automatic return value optimizations to occur by making the buffer non-const.
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Mat M authored
video_code: Fix implicit switch fallthrough.
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Markus Wick authored
Since yesterday, this breaks the build on linux. So let's fix it.
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Lioncash authored
Keeps the library up to date.
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Fernando Sahmkow authored
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
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Fernando Sahmkow authored
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
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Rodrigo Locatti authored
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bunnei authored
Implement a new virtual memory manager
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bunnei authored
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
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bunnei authored
- Should be no functional changes.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Includes removing some service impls. that are untested.
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bunnei authored
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bunnei authored
- Includes removing some SVC impls. that are untested.
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