- 16 Jun, 2021 1 commit
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ameerj authored
Users may want to fall back to the CPU ASTC texture decoder due to hangs and crashes that may be caused by keeping the GPU under compute heavy loads for extended periods of time. This is especially the case in games such as Astral Chain which make extensive use of ASTC textures.
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- 15 Jun, 2021 2 commits
- 14 Jun, 2021 2 commits
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bunnei authored
configure_cpu_debug: Clarify settings behavior
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Fernando Sahmkow authored
common: fs: Use the normal directory iterator in *Recursively functions
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- 13 Jun, 2021 6 commits
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Mai M authored
common: logging: Restructure logging backend
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Morph authored
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Morph authored
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Morph authored
Allows us to forward declare Common::FS::IOFile.
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Morph authored
hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
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Morph authored
This makes it clear that the disabled settings only take effect when CPU Accuracy is set to Debug Mode.
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- 12 Jun, 2021 1 commit
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Morph authored
MSVC's implementation of recursive_directory_iterator throws an exception on an error despite a std::error_code being passed into its constructor. This is most likely a bug in MSVC's implementation since directory_iterator does not throw an exception on an error. We can replace the usage of recursive_directory_iterator for now until MSVC fixes their implementation of it.
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- 11 Jun, 2021 24 commits
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bunnei authored
externals: Don't set FOUND or VERSION on LIBUSB
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lat9nq authored
Fixes an issue where libusb.h wouldn't be found when building yuzu on MSVC. This only affects the "traditional" CMake pathway for linking libusb to yuzu AKA MSVC. For autotools we still want to set these variables before configuring SDL.
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bunnei authored
yuzu: main: Ensure enough space is available for RomFS dumping
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german77 authored
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Mai M authored
Implement/Port Fastmem from Citra to Yuzu
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Morph authored
This warns the user if there isn't enough free space to dump the entire RomFS to disk. It requires at least the size of the extracted RomFS + 1 GiB as a buffer of free space.
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bunnei authored
kernel: KLightConditionVariable: Update implementation to 12.x
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Markus Wick authored
This falls back to the old approach of using a virtual buffer. Windows is untested, but this build should fix support for Windows < 10 v1803. However without fastmem support at all.
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ReinUsesLisp authored
Workaround old headers and libraries shipped on MinGW.
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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FernandoS27 authored
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Markus Wick authored
In theory, if we have 2 MB continously mapped, this should save one layer of TLB. Let's make it at least more likely by aligning the memory.
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Markus Wick authored
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ReinUsesLisp authored
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Markus Wick authored
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ReinUsesLisp authored
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Morph authored
externals: Update SDL to 2f248a2a
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lat9nq authored
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bunnei authored
cmake: Use autotools for libusb linking generally on GNU, and cleanup
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bunnei authored
Fix GCC undefined behavior sanitizer.
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Morph authored
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Morph authored
Updates the implementation of KLightConditionVariable to FW 12.x
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- 10 Jun, 2021 4 commits
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bunnei authored
hle: service: sm: Remove redundant session reservation, etc.
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Markus Wick authored
* Wrong alignment in u64 LOG_DEBUG -> memcpy. * Huge shift exponent in stride calculation for linear buffer, unused result -> skipped. * Large shift in buffer cache if word = 0, skip checking for set bits. Non of those were critical, so this should not change any behavior. At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
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bunnei authored
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
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bunnei authored
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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