- 31 Oct, 2021 1 commit
-
-
Fernando Sahmkow authored
-
- 30 Oct, 2021 4 commits
-
-
bunnei authored
yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
-
bunnei authored
file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
-
lat9nq authored
Disables the screen saver when a game boots using SDL2 so that it works on any supported platform.
-
bunnei authored
hle/result: Remove cv-qualifiers from Arg in MakeResult
-
- 29 Oct, 2021 7 commits
-
-
bunnei authored
hle/result: Add move assignment operator in ResultVal
-
bunnei authored
gl_device: Force GLASM on NVIDIA drivers 495-496
-
Mai M authored
CMakeLists: Document the /GT compile option
-
Morph authored
-
Morph authored
Build System: Build with JCC Erratum Mitigation
-
Morph authored
-
Morph authored
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
-
- 28 Oct, 2021 5 commits
-
-
Ameer J authored
per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
-
lat9nq authored
GLSL shaders currently do not render correctly on the recent NVIDIA drivers. This adds a check that forces assembly shaders for these drivers since they seem unaffected and adds a warning informing of the decision. Developers can disable the check by enabling graphics debugging.
-
Morph authored
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
-
Morph authored
ResultVal was missing a move assignment operator, add it.
-
Morph authored
This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
-
- 27 Oct, 2021 1 commit
-
-
Ameer J authored
ui: fix crash when closing configure window
-
- 25 Oct, 2021 2 commits
- 24 Oct, 2021 5 commits
-
-
Ameer J authored
Fixup channel submit IOCTL syncpoint parameters
-
Ameer J authored
TexturePass: Fix clamping of images as this allowed negative indices.
-
Fernando Sahmkow authored
-
Mai M authored
Fixed ARM_Dynamic_64 Step
-
Andrew Strelsky authored
-
- 23 Oct, 2021 7 commits
-
-
Fernando S authored
Vulkan Rasterizer: Fix viewport issue
-
Billy Laws authored
The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong.
-
Ameer J authored
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
-
Fernando Sahmkow authored
-
Narr the Reg authored
Revert "input_common: Fix data race on GC implementation"
-
Fernando S authored
-
Fernando S authored
input_common: Fix data race on GC implementation
-
- 22 Oct, 2021 1 commit
-
-
Feng Chen authored
-
- 20 Oct, 2021 4 commits
-
-
bunnei authored
cmake: Update conan to support Visual Studio 2022
-
ameerj authored
VS2022 seems to introduce an optimization when moving vectors to check for equality of the element values. AlignmentAllocator needed to overload the equality operator to fix compilation of its usage in vector moving.
-
ameerj authored
-
ameerj authored
-
- 19 Oct, 2021 2 commits
- 17 Oct, 2021 1 commit
-
-
bunnei authored
KPageTable: Perform ranged invalidation when unmapping code memory
-