- 03 May, 2023 9 commits
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lat9nq authored
We don't need the whole EmuWindow when creating a surface, and it creates onerous requirements outside of typical usage for creating a surface elsewhere.
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lat9nq authored
Not entirely sure if we need this, but there's also no reason not to support it. settings: Give VSyncMode values
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lat9nq authored
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lat9nq authored
Addresses review feedback Co-authored-by: Lioncash <mathew1800@gmail.com>
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lat9nq authored
The setting is ranged, so this return statement is unreachable. But GCC can't tell I guess.
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lat9nq authored
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lat9nq authored
default_ini: Update vsync text default_ini: Add tooltip from configure_graphics
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lat9nq authored
Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO.
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bunnei authored
Implement asynchronous presentation
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- 02 May, 2023 5 commits
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liamwhite authored
CMakeLists: Enable more checks on Clang
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liamwhite authored
qt: warn on inoperable keys
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liamwhite authored
Define SampleMask as an array
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lat9nq authored
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lat9nq authored
Enables shadow-uncaptured-locals and implicit-fallthrough for Clang. implicit-fallthrough is not enabled by default in -Wall or -Wextra, and shadow-uncaptured-local doesn't seem to be enabled by default by -Wshadow, even though GCC has both of these by their respective cases.
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- 01 May, 2023 9 commits
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GPUCode authored
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GPUCode authored
* Depends on the layout dimentions and thus should be recreated as well
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GPUCode authored
* During pipeline configure the function would acquire some payload space from the descriptor update queue, write the descriptor data on the GPU thread and give the scheduler a pointer to the beginning of said space to update it later. TickFrame resets the payload cursor, used to track acquires, back to the beginning of the buffer. This wasn't a problem before since WaitWorker was called at the end of the frame but now it is. If a frame writes to a cursor before the scheduler catches up, it will crash * To fix this the payload buffer has been increased to account for the in flight frames that are allowed to exist now. TickFrame will switch between the payload spaces instead of resetting
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GPUCode authored
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Morph authored
Y.F.C Buffer Cache Revamp
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zhaobot authored
Co-authored-by: The yuzu Community <noreply-fake@community.yuzu-emu.org>
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liamwhite authored
kernel: remove boost intrusive lists
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Fernando Sahmkow authored
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Liam authored
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- 30 Apr, 2023 3 commits
- 29 Apr, 2023 3 commits
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Liam authored
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bunnei authored
Refactor Accelerate DMA and do downloads through TC.
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Fernando Sahmkow authored
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- 28 Apr, 2023 11 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
to host. WIP
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Fernando Sahmkow authored
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Morph authored
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue. This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes. It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps". Intel, you can do better than this.
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