- 22 Jan, 2020 2 commits
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Bartosz Kaszubowski authored
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Bartosz Kaszubowski authored
GUI: rename and reorder themes
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- 21 Jan, 2020 1 commit
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Fernando Sahmkow authored
vk_blit_screen: Initial implementation
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- 20 Jan, 2020 10 commits
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ReinUsesLisp authored
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bunnei authored
time: Fix month off-by-one error.
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bunnei authored
- Fixes timestamp in ZLA and Astral Chain saves.
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bunnei authored
yuzu_qt: config: Move audio to its own tab.
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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bunnei authored
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
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bunnei authored
vk_graphics_pipeline: Set front facing properly
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bunnei authored
- We have some important audio settings, makes them more discoverable.
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bunnei authored
service: time: Rewrite implementation of glue services.
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ReinUsesLisp authored
This abstraction takes care of presenting accelerated and non-accelerated or "framebuffer" images to the Vulkan swapchain.
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- 19 Jan, 2020 5 commits
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bunnei authored
vk_rasterizer: Implement Vulkan's rasterizer
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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ReinUsesLisp authored
Also updates sirit to include atomic instructions.
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- 18 Jan, 2020 16 commits
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Fernando Sahmkow authored
gl_shader_decompiler: Fix decompilation of condition codes
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bunnei authored
gl_state: Use bool instead of GLboolean
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ReinUsesLisp authored
This fixes template resolution considering GLboolean an integer instead of a bool.
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ReinUsesLisp authored
Front face was being forced to a certain value when cull face is disabled. Set a default value on initialization and drop the forcefully set front facing value with culling disabled.
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bunnei authored
GUI: add few missing hotkeys to main menu
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bunnei authored
core/hle/kernel: Simplify PhysicalMemory usages.
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Markus Wick authored
This allows us to create a fastmem arena within the memory.cpp helpers.
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Markus Wick authored
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Markus Wick authored
It is currently a std::vector, however we might want to replace it with a more fancy allocator. So we can't use the C++ iterators any more.
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bunnei authored
gl_state: Implement PROGRAM_POINT_SIZE
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bunnei authored
shader/memory: Implement ATOMS.ADD.U32
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bunnei authored
Remove unused CPU Vendor string and telemtry field
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James Rowe authored
The information is duplicated in the brand string and the telemetry field is unused
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ReinUsesLisp authored
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ReinUsesLisp authored
Use Visit instead of reimplementing it. Fixes unimplemented negations for condition codes.
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bunnei authored
Add headbar icon on Linux
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- 17 Jan, 2020 6 commits
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TotalCaesar659 authored
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bunnei authored
gl_texture_cache: Minor fixes and style changes
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bunnei authored
format_lookup_table: Fix ZF32_X24S8 component types
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ReinUsesLisp authored
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes care of joining all parts of the backend and rendering accordingly on demand.
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ReinUsesLisp authored
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bunnei authored
vk_texture_cache: Implement generic texture cache on Vulkan
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