- 03 Jan, 2021 1 commit
-
-
FearlessTobi authored
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
-
- 02 Jan, 2021 4 commits
- 01 Jan, 2021 7 commits
-
-
bunnei authored
configure_input: Modify controller connection delay
-
Timotej Leginus authored
typo fix
-
LC authored
memory: Remove MemoryHook
-
Morph authored
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
-
MerryMage authored
-
bunnei authored
core/memory: Read and write page table atomically
-
bunnei authored
.ci/templates: Enable QT translation for MSVC CI
-
- 31 Dec, 2020 7 commits
-
-
Lioncash authored
Makes the dialog fully localizable and also adds disambiguation comments to help translators understand what the formatting specifiers indicate.
-
Lioncash authored
enum classes are comparable with one another, so these casts aren't necessary.
-
bunnei authored
Make the coding conventions more consistant
-
bunnei authored
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
-
bunnei authored
Service threads
-
german authored
-
16-Bit-Dog authored
lut_index had 0 added when nothing was supposed to be added despite this, index was not added to 0 when nothing was supposed to be added...
-
- 30 Dec, 2020 21 commits
-
-
bunnei authored
half_set: Resolve -Wmaybe-uninitialized warnings
-
Lioncash authored
-
Rodrigo Locatti authored
maxwell_to_vk: Initialize usage variable in SurfaceFormat()
-
Lioncash authored
Silences a -Wmaybe-uninitialized warning
-
LC authored
cmake: Enforce -Wuninitialized
-
bunnei authored
video_core/texture_cache: Rewrite the texture cache
-
ReinUsesLisp authored
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
Add support for building SPIR-V shaders from GLSL and generating headers to include the text of those same GLSL shaders to consume from OpenGL.
-